<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Zippy Gamer &#187; Reviews</title>
	<atom:link href="http://www.zippygamer.com/category/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zippygamer.com</link>
	<description>Playing with energy.</description>
	<lastBuildDate>Wed, 08 Sep 2010 14:48:11 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Passage Review</title>
		<link>http://www.zippygamer.com/2010/09/passage-review/</link>
		<comments>http://www.zippygamer.com/2010/09/passage-review/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 19:24:30 +0000</pubDate>
		<dc:creator>Lewis Dunn</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Passage PC iPhone Life Death]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3557</guid>
		<description><![CDATA[Well what a wonderfully thoughtful thing this is. Passage is a&#8230; er&#8230; video game? I think? You see Passage kinda defies the conventions of video game in favor of acting as a piece of art. Which it definitely is. Providing you “get” it. Which hopefully you will. Oh boy&#8230; this is going to be tricky [...]]]></description>
			<content:encoded><![CDATA[<p>Well what a wonderfully thoughtful thing this is. Passage is a&#8230; er&#8230; video game? I think? You see Passage kinda defies the conventions of video game in favor of acting as a piece of art. Which it definitely is. Providing you “get” it. Which hopefully you will. Oh boy&#8230; this is going to be tricky to explain&#8230;</p>
<p>Without ruining anything (not that it can be ruined&#8230; you know what I’m  just going to leave these side comments alone now) Passage is a game  about life. There is a lot of depth here to what is essentially a 5  minute diversion. Literally 5 minutes. That is exactly how long this  game is.</p>
<div class="wp-caption aligncenter" style="width: 600px"><a href="http://hcsoftware.sourceforge.net/passage/"><img class=" " src="http://www.zippygamer.com/wp-content/uploads/2010/09/screen.png" alt="" width="590" height="102" /></a><p class="wp-caption-text">Basic graphics, deep themes. Click to download Passage</p></div>
<p>Why only five minutes? Well hopefully when you play it you’ll get it. It’s a top down 2d game with extremely basic controls, just 4 arrows and 4 directions to move. But to be honest in a game like this controls are almost a side note, a thing you point out so that you can play it, it controls neither good nor bad just&#8230; exactly how it should be.</p>
<p>The graphics are extremely basic but cute pixels reminiscent of the Atari era, but with a bit more color thrown on and perhaps a tiny bit more detail. The music is a chippy, 8 bit thing that loops. It is vaguely annoying but sets the right tone.</p>
<p>And really that is all I can say without spoiling it. Sorry to be so mysterious but with a game that is literally 5 minutes long there’s not much else I can say. Suffice to say it’s an interesting if slightly pretentious experience that depending on the way you look at it will either be extremely powerful or confusingly dull.</p>
<p>When I say this game is not for everyone, I mean it. As for value for money, on PC this game is technically free so knock yourself out, on iPhone it’s $0.99 or £0.59 and I’d say it was worth that if you want to fund crazy ideas like this (also the controls on iPhone are fine, no issues, don’t worry). Passage is unique and quite touching, but you have to be the right kind of person to like it.</p>
<p>Score: N/A. It’s an entirely personal thing.</p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/09/passage-review/&amp;title=Passage+Review'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/09/passage-review/;reddit_title = Passage+Review;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/09/passage-review/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/09/passage-review/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/09/passage-review/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/09/passage-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tekken Movie Review</title>
		<link>http://www.zippygamer.com/2010/08/tekken-movie-review/</link>
		<comments>http://www.zippygamer.com/2010/08/tekken-movie-review/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 00:26:21 +0000</pubDate>
		<dc:creator>MagnusXavier</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[multimedia]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3461</guid>
		<description><![CDATA[A fanboy review of Tekken (2010). ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/08/tekken-movie-logo.jpg"><img class="size-medium wp-image-3463 alignright" src="http://www.zippygamer.com/wp-content/uploads/2010/08/tekken-movie-logo-300x180.jpg" alt="" width="300" height="180" /></a>I recently watched the yet to be released cinematic adaptation  of my  favourite video game franchise, Tekken, starring Jon Foo,  Cary-Hiroyuki  Tagawa and Ian Anthony Dale as Jin Kazama, Heihachi  Mishima and Kazuya  Mishima respectively.</p>
<h3><strong>First Thing&#8217;s First</strong></h3>
<p>Let me start by saying that I&#8217;m extremely impressed with the accuracy of the costumes and the  fight scenes were really exciting. The fight between Jin and Brian Fury was pretty kick ass and Yoshimitsu&#8217;s armour was like something straight  out of the games. Only criticism I have regarding those two aspects is  that the flame on Jin&#8217;s trousers were blue not red (seems picky but it&#8217;s  his signature freaking costume) and too many weapons were used leaving some scenes  feeling more like Soul Caliber.</p>
<p>Now for the main points of the film: casting, acting and plot. The cast  were rather capable of pulling off the roles that were written for them; however,  the characters are not at all like their original counterparts. For starters, all the back stories were totally wrong. Eddie and Christie didn&#8217;t know each other even though she is his student in the games, Kazuya was made out to be power hungry and more evil than Heihachi and other characters were little more then Cannon Fodder.</p>
<h3>Story</h3>
<p>For those of you that don&#8217;t know, the original plot for the first Tekken game is this:</p>
<p><em>&#8220;A worldwide martial arts tournament is nearing its final, with a large  purse of prize money to the fighter who can defeat Heihachi Mishima in  the final round of the competition. The contest is sponsored by the giant  financial group, the Mishima Zaibatsu. There are eight fighters that  remain after winning death matches all over the world. The winner of the  tournament will receive The King of the Iron Fist title. Only one will  have a chance at defeating Heihachi and taking home the prize money and  fame.</em></p>
<p><em>Kazuya Mishima is the main character. Heihachi&#8217;s biological son, he was thrown into a ravine by his tyrannical father when he was five years old. Heihachi, believing his son was too weak to ever inherit his conglomerate, decided that if he were truly strong enough, he would  be able to survive the fall and climb back up. Kazuya barely survived the fall that left him with the scar prominently visible on his chest. Fueled by hatred for his father, he enters the tournament to exact his revenge. &#8220;</em></p>
<p><strong><a href="http://www.zippygamer.com/wp-content/uploads/2010/08/tekken-movie.jpg"><img class="alignleft size-medium wp-image-3472" title="Tekken Movie" src="http://www.zippygamer.com/wp-content/uploads/2010/08/tekken-movie-300x200.jpg" alt="Tekken Movie" width="300" height="200" /></a>Now the plot for the movie is this:</strong></p>
<p><em>&#8220;Set in the distant year of 2039, war has ravaged much of the planet.  Corporations have moved in where governments once stood. Brutal, physical combat is  the primary form of entertainment and source of income for many. For  some, though it’s about the glory.  It’s about becoming a legend amongst men. For the champions, the grand ball is the Tekken company sponsored  Iron Fist Tournament, where the greatest fighters throughout the world come to compete, bringing everything they can muster (skills, magic) (There is no magic lol), weapons, etc.) to become the undisputed champion of the world and a lifetime’s worth of fame and wealth.</em></p>
<p><em>The film follows Jin Kazama  in his attempts to enter the Iron Fist Tournament in order to avenge the loss of his mother, Jun Kazama, by confronting his father, Kazuya Mishima and his grandfather, Heihachi  Mishima, the latter of whom he thought was responsible for her death.&#8221;</em></p>
<p>See  the huge difference? Now I understand that it is based on the story of Tekken 3, but it doesn&#8217;t even follow the plot for that game either. It&#8217;s as though they mixed random parts of the plot for the entire series just in case they don&#8217;t make a sequel&#8230;.which I highly doubt will happen. [Like most movie adaptations,] they screwed  the story up but they also had a severe lack of characters that were  CONFIRMED to be in the film. My favourite character throughout the series is Hwoarang. His  rivalry with Jin is a strong plot point for both characters in the  series and could have made for some nice onscreen chemistry. Now as to why Hwoarang was left out of the film but Sergei  BLOODY Dragunov is included (and barely used) I will have no idea. Other characters that have  played a big part in the games that were left out and would&#8217;ve been great onscreen are  Jack (The Tekken  security are called Jackhammers but they aren&#8217;t giant robots), King, Lei, Lee and Paul Phoenix. No  sign of the Devil Gene either,  just a little bit of anger management  issues. But I digress. The worst thing is the oversexed nature of the  film. A couple of sex scenes and club scenes ruined the feel of the film  as Tekken should be a revenge story with a nice touch of comedy with  some characters.</p>
<h3>Finally</h3>
<p>BUT, in terms of being  a watchable film it isn&#8217;t too shabby. As I  said, the cast are pretty good and the fights keep you entertained. The  plot isn&#8217;t terrible although the dialogue isn&#8217;t great, but it&#8217;s a very  watchable film and definitely a better live action adaptation of a  Beat-em up than the likes of either of the Street Fighter movies, DOA or  any of the Mortal Kombats (I only compared it to those as Beat-em ups  are harder to adapt than a film like Tomb Raider, because as a writer  you have to fill in some elements of plot yourself and come up with interesting pair ups for fights.)</p>
<p>If you&#8217;re a fan of the games, it&#8217;s worth a watch. But don&#8217;t expect a faithful adaptation. If you want that, watch the animated movie which is a spot on Tekken movie. If you don&#8217;t  know the games but like bloody martial arts movies, then it&#8217;s definitely your kind of film.</p>
<p>In short: A watchable, by the numbers, martial arts film that succeeds previous video game adaptations by far.</p>
<p><strong>M-X Rating:</strong> <strong><em>I give it a 7 on the Zippy Scale.</em></strong></p>
<p><img class="alignright" style="border: 0pt none;" title="7/10" src="http://zippygamer.com/ratings/7.png" alt="7/10" width="214" height="109" /></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/08/tekken-movie-review/&amp;title=Tekken+Movie+Review'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/08/tekken-movie-review/;reddit_title = Tekken+Movie+Review;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/08/tekken-movie-review/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/08/tekken-movie-review/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/08/tekken-movie-review/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/08/tekken-movie-review/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>DisneyQuest Review</title>
		<link>http://www.zippygamer.com/2010/06/disneyquest-review/</link>
		<comments>http://www.zippygamer.com/2010/06/disneyquest-review/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 17:00:38 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[disneyquest]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2777</guid>
		<description><![CDATA[My girlfriend and I visited Disney Quest recently in Orlando, FL. I&#8217;ve wanted to visit this place for years after hearing that it&#8217;s one of the best arcades within a thousand miles from where I live. We&#8217;ve seen a decline in arcades since the 90s. I believe this is because of the powerful home consoles [...]]]></description>
			<content:encoded><![CDATA[<p>My girlfriend and I visited Disney Quest recently in Orlando, FL. I&#8217;ve wanted to visit this place for years after hearing that it&#8217;s one of the best arcades within a thousand miles from where I live. We&#8217;ve seen a decline in arcades since the 90s. I believe this is because of the powerful home consoles we now have that rival the power of arcade machines.</p>
<p>So does Disney Quest bring back that old fun feeling of arcades? Somewhat. Read on for my full review.</p>
<h5>The Land of Games</h5>
<p>DisneyQuest has a good amount of games available across its five floors. I saw around 4 air hockey machines, 6 Skee-Ball lanes, 6 to 8 pinball machines, dozens of driving games (such as Star Wars Pod Racer and Mario Kart GP), Guitar Hero and dozens of classic games like Pacman and Frogger.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-2824" title="Flamin' Finger" src="http://www.zippygamer.com/wp-content/uploads/2010/06/flamin-finger.jpg" alt="Flamin' Finger" width="580" height="289" /><br />
<strong>Flamin&#8217; Finger is the most frustrating game of all time.</strong><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/flamin-finger.jpg"></a></p>
<p>Besides arcade units, Disney Quest offers many virtual reality experiences, such as water rafting, Aladdin&#8217;s magic carpet ride, ride your own virtual roller coaster and more.</p>
<p>There are also interactive rides. Two of the most popular are Buzz Lightyear and Pirates. In Buzz Lightyear, you team up with a partner inside a vehicle that resembles a tall bumper car. One of you is the driver, the other controls the cannon. You shoot at other players to score points. It&#8217;s a fun experience, similar to bumper cars itself.</p>
<p style="text-align: center;"><img class="size-full wp-image-2825  aligncenter" title="Buzz Lightyear" src="http://www.zippygamer.com/wp-content/uploads/2010/06/buzz-lightyear.jpg" alt="Buzz Lightyear" width="580" height="383" /></p>
<p>In Pirates, you team up with a group of people on a virtual pirate ship. While one of you steers, the rest of you control the cannons. Your goal is to capture gold from other pirate ships.</p>
<h5>Not Quite Magical</h5>
<p>All of this sounds cool but there are some problems. The virtual reality machines are outdated with graphics from the Nintendo 64 era. Although they can be somewhat interesting, especially to the younger crowds, the overall effect seems a bit cheesy.</p>
<p>You&#8217;d get more of an immersive experience by playing Call of Duty: Modern Warfare 2 with a surround sound system in the dark. I respect these machines for the roles they played in their time, but if I&#8217;m paying $40 in today&#8217;s world then it seems to be a poor value for me.</p>
<p>The driving games are one of the best parts of the arcade. Unfortunately, these can be hard to get any time on. There were no staff to make sure kids didn&#8217;t hog the machines and there were so many people there that you&#8217;d have to wait 10 minutes for one game regardless if the machines were shared correctly. Some of the popular games, like the 8-player Nascar racing, even had a queue setup to wait in.</p>
<p>The Guitar Hero machines are fun but it&#8217;s no different from playing at home — with the exception that you can actually hear your music when playing at home. Everything was so loud at Disney Quest that I could barely hear &#8220;Rock you like a hurricane!&#8221;</p>
<p>If you love retro games then this is a good place for you. Disney Quest has them scattered throughout, as well as having a whole floor dedicated to them. I smiled when I saw Karate Champ, a game I haven&#8217;t seen in many years. You could easily spend hours up here playing it up classic style.</p>
<p style="text-align: center;"><img class="size-full wp-image-2826  aligncenter" title="Dig Dug" src="http://www.zippygamer.com/wp-content/uploads/2010/06/dig-dug.jpg" alt="Dig Dug" width="580" height="305" /></p>
<p>When I visited, all the machines were in good working condition, which is quite rare in many arcades. I&#8217;ve gotten used to seeing at least one broken machine in today&#8217;s arcades, but everything was working fine at Disney Quest.</p>
<h5>Yay or Nay?</h5>
<p>Overall, I feel Disney Quest is a good place to visit once if you&#8217;re a gamer, but I don&#8217;t plan to ever go back. I went later at night and got a 50% discount (since they were closing in a few hours) so for $20, it was worth it for me and gave me enough time to experience most of what it has to offer.</p>
<p>Kudos to Disney for keeping the arcade scene alive, but the experience is missing the magic.</p>
<p>I give Disney Quest 6 out of 10 zips. <img class="alignright" style="border: 0pt none;" title="6/10" src="http://zippygamer.com/ratings/6.png" alt="6/10" width="206" height="111" /></p>
<p><small>Image Attributions: <a href="http://www.flickr.com/photos/420mark420/">Banner</a>, <a href="http://www.flickr.com/photos/michaelb1/">Flamin&#8217; Finger</a>, <a href="http://www.flickr.com/photos/dragaroo/">Dig Dug</a>, <a href="http://www.flickr.com/photos/zeekslider/">Buzz Lightyear</a></small></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/06/disneyquest-review/&amp;title=DisneyQuest+Review'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/06/disneyquest-review/;reddit_title = DisneyQuest+Review;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/06/disneyquest-review/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/06/disneyquest-review/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/06/disneyquest-review/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/06/disneyquest-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Halo Reach Beta: First Impression</title>
		<link>http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/</link>
		<comments>http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/#comments</comments>
		<pubDate>Tue, 11 May 2010 21:43:11 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[reach]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2551</guid>
		<description><![CDATA[As many of you know, the Halo Reach beta is available on Xbox Live to those who purchased a copy of Halo 3: ODST, or got it by some other means. I&#8217;ve played for a few hours so far and these are my first impressions.
Overall, I feel the beta is good. The beta is nothing [...]]]></description>
			<content:encoded><![CDATA[<p>As many of you know, the Halo Reach beta is available on Xbox Live to those who purchased a copy of Halo 3: ODST, or got it by some other means. I&#8217;ve played for a few hours so far and these are my first impressions.</p>
<p>Overall, I feel <strong>the beta is good</strong>. The beta is nothing amazing, no big surprises. It’s just another version of my favorite gaming series. To me, this feels like a mix of Halo 2 and 3, with the concept of classes thrown in.</p>
<p>I’ve been a big Halo player since the release of Halo 2 years ago. Reach still feels like Halo to me. After getting used to the slightly new controls, I felt like I was playing Halo 3 again and my decent Kill/Death ratio proved it. If you didn’t like Halo before, this game won’t change your mind.</p>
<p style="text-align: center;"><img class="size-full wp-image-2553  aligncenter" title="halo-reach-screenshot" src="http://www.zippygamer.com/wp-content/uploads/2010/05/halo-reach-screenshot.jpg" alt="halo-reach-screenshot" width="550" height="277" /></p>
<h3>New Abilities</h3>
<p>I like the new abilities, though I feel that Airborne and Stealth are the only worthwhile ones about 95% of the time. <strong>Guard can be useful in certain situations though</strong>, especially if you know your opponent has a rocket launcher. Just throw up your shield when they fire and watch the rocket reflect right back at them. It’s pretty funny!</p>
<p>Airborne is my favorite new ability. I like the feel of the jetpacks and being able to easily get to high points on the maps.</p>
<h3>New Weapons &amp; Attacks</h3>
<p>The replacement for BR (the DMR) seems okay to me. I didn&#8217;t realize until recently that you&#8217;re not supposed to shoot it like a BR. Even still, I did shoot it like a BR, and it worked okay for me. I look forward to shooting it correctly. I’ve heard that you need to aim more carefully and shoot it slower than you would a BR from Halo 2 or 3.</p>
<p style="text-align: center;"><img class="size-full wp-image-2554  aligncenter" title="halo-reach-screenshot-2" src="http://www.zippygamer.com/wp-content/uploads/2010/05/halo-reach-screenshot-2.jpg" alt="halo-reach-screenshot-2" width="550" height="274" /></p>
<p><strong>The melee system is weird.</strong> I basically just try to avoid melee now unless I absolutely know that I&#8217;ve shot my opponent to hell and a melee attack will finish them off. The special assassin attack is amusing, though I have to resist the temptation to do it since it leaves me vulnerable.</p>
<h3>Invasion Mode</h3>
<p>My girlfriend and I played some Invasion last night and I think it’s alright. Part of the reason I’m not a big fan is because we were teamed up with awful teammates. I don&#8217;t mind if you suck as long as I can tell you’re trying your best. If you just stand still half the time, why are you even playing? It would be a fun mode with a good group of friends, but unfortunately your party will be split up in the Invasion mode. Bungie should correct this in a future release.</p>
<p><strong>Bungie has some kinks to work out but overall it&#8217;s Halo!</strong> Sure, the grenades are a little too strong. Sure, you can’t just depend on one weapon (the BR) anymore. But I like some of these changes and the beta is promising. It looks like I’ll pickup Halo Reach for sure.</p>
<p><strong>Looking for more? Check out our <a href="http://www.zippygamer.com/2010/03/halo-reach-desktop-wallpaper/">Halo Reach wallpaper gallery</a>.</strong></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/&amp;title=Halo+Reach+Beta%3A+First+Impression'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/;reddit_title = Halo+Reach+Beta%3A+First+Impression;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/05/halo-reach-beta-first-impression/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BEAST WARS! &#8220;Board Game in Disguise&#8221;</title>
		<link>http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/</link>
		<comments>http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 23:33:43 +0000</pubDate>
		<dc:creator>JGH27</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Beast Wars]]></category>
		<category><![CDATA[board game]]></category>
		<category><![CDATA[Card Game]]></category>
		<category><![CDATA[Family Game Night]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2202</guid>
		<description><![CDATA[After doing some rummaging in my closet and finding a gem from my youth, I’m back with another board game review. Now this game took 2 of my favourite things as a child, Beast Wars and board games and threw them together as a way to further capitalize on the merchandising machine known as Transformers. [...]]]></description>
			<content:encoded><![CDATA[<p>After doing some rummaging in my closet and finding a gem from my youth, I’m back with another board game review. Now this game took 2 of my favourite things as a child, Beast Wars and board games and threw them together as a way to further capitalize on the merchandising machine known as Transformers. Now, the original Transformers series from the 80’s was just before my time for it’s peak run. But it was still airing when I grew up in the 90’s, so needless to say the idea of “robots in disguise” intrigued me a lot. Cue 1996 and the launch of the awe-inspiring Beast Wars TV series (Beasties on Y-TV in Canada) that took the traditional animation practices and unleashed computer generated graphics on an unsuspecting audience of children across North America and beyond. Keeping with the classic antagonist of Megatron and protagonist of Optimus Primal (Optimus Prime) the classic fight between good and evil continues in their universe. After a crash landing on an unknown planet filled with raw Energon leaves both forces stranded, they must resort to adapting alternate forms to protect themselves from the poisonous Energon thus donning their “Beast” forms.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Zippy-Review-0122.jpg"><img class="size-medium wp-image-2207 alignleft" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Zippy-Review-0122-300x225.jpg" alt="" width="300" height="225" /></a>Enough of the history lesson though, and onto the game itself. Beast Wars was released by Parker Brothers in 1997 and was a card based board game. It features 24 characters from the series (some of whom never made it on TV to my recollection) and 72 battle cards along with a 3D mountain top game board. The back of the box states “No Reading Required” and it’s easy to see why.</p>
<p>The object of the game is to either capture all of your enemy’s warriors or drive them over the mountains edge. The board has 12 spaces (6 for each side) to play your warriors.</p>
<p>Now here’s where things get difficult for me, as I’m not sure where my instructions went and I haven’t played since the 5th grade (1999-ish). So anything beyond now is how I remember playing it; so consider these “House Rules” if wrong. Also somewhere not long after getting the game, the Megatron card went missing so we just wrote it’s stats on a piece of paper (thanks to having a pic of both beast and bot form on the box to go by)</p>
<p style="text-align: left;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Zippy-Review-018.jpg"><img class="size-medium wp-image-2206 alignright" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Zippy-Review-018-300x225.jpg" alt="" width="296" height="189" /></a>There are 4 different Battle Cards: Standard Diamond (the colour tells you which of the 6 categories you will use in the battle), Mutate (Allows you to switch from 1 form to the other and a coloured diamond in the background will again tell you which category you’re using), Energon +1 (Gives you +1 to whichever category the diamond behind it gives you) and finally Secret Weapon +2 (Same as Energon +1, but gives you +2 instead).</p>
<p><strong>The 6 different colour coded categories are:</strong></p>
<ul>
<li> Strength: Orange</li>
<li> Courage: Blue</li>
<li> Intelligence: Yellow</li>
<li> Firepower: Green</li>
<li> Speed: Purple</li>
<li> Endurance Pink</li>
</ul>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Zippy-Review-014.jpg"><img class="size-medium wp-image-2204 alignleft" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Zippy-Review-014-300x225.jpg" alt="" width="247" height="155" /></a>Now, the way we played is that if there was an empty space either to the side, ahead or behind a character, you could move them there. No diagonal moves though. As for bringing new warriors into play on the board, we kept it to the back row only leaving the middle 6 as anyone’s territory. We also limited moving to 1 character per turn (Except bringing in new warriors. As long as you had the spots available at the back you could bring in as many as the 3 on a turn). Now, when head to head with an opposing force, you had the choice of fighting, retreating back a place (if empty) or remaining inactive. If you chose to fight you’d draw a Battle Card and go with the colour accordingly. Then the defender fighter chooses their card. Whoever lands the higher value, wins (i.e. If attacker chooses Blue Diamond and their Courage (blue bar) is 8 and the defender chooses Yellow Diamond and their Intelligence (yellow bar) is 7 then the attacker wins and vice-versa. In the event of a tie, both draw again. When you defeat a warrior, you move into their space.</p>
<p>When I played, games typically lasted about 15-20 minutes. I had a game last an hour one time; as we both played it like a chess format choosing to employ a lot of caution into our every move.</p>
<p>So in my opinion, I would rate Beast Wars as a 7 on the Zippy Scale as it was a rather simple game. It was still a lot of fun to play and was a great addition to the Transformers line of kid toys and games.</p>
<p><img class="alignright" style="border: 0pt none;" src="http://zippygamer.com/ratings/7.png" alt="" width="214" height="109" /></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/&amp;title=BEAST+WARS%21+%22Board+Game+in+Disguise%22'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/;reddit_title = BEAST+WARS%21+%22Board+Game+in+Disguise%22;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/04/beast-wars-board-game-in-disguise/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Top 10 Games for the PSP</title>
		<link>http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/</link>
		<comments>http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 20:37:31 +0000</pubDate>
		<dc:creator>Bonemeal</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2096</guid>
		<description><![CDATA[Five years&#8230; The PSP has now been on the market for five years. I actually bought my original PSP-1000 series during the Summer of 2005. Sadly, there just weren&#8217;t enough games to piqué my interest and I sold my original PSP in November 2005.
However, come Spring 2008, I bought another PSP. Since 2005 some very [...]]]></description>
			<content:encoded><![CDATA[<p>Five years&#8230; The PSP has now been on the market for five years. I actually bought my original PSP-1000 series during the Summer of 2005. Sadly, there just weren&#8217;t enough games to piqué my interest and I sold my original PSP in November 2005.</p>
<p>However, come Spring 2008, I bought another PSP. Since 2005 some very great &#8211; and even epic&nbsp;- PSP games have come along. Thinking of getting a PSP? Already own one, but don&#8217;t know what games to get? Zippy Gamer is here to help!</p>
<p><strong>Here is our list of 10 essential PSP titles no PSP owner should be without.</strong></p>
<h3>Super Stardust Portable</h3>
<p><strong><em><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/SuperStardustPortable-.jpg"><img class="aligncenter size-full wp-image-2190" title="SuperStardustPortable" src="http://www.zippygamer.com/wp-content/uploads/2010/04/SuperStardustPortable-.jpg" alt="" height="272" width="480"></a><br />
</em></strong></p>
<p>Perhaps it was inspired by <em>Asteroids </em>or maybe it&#8217;s a completely different game. Any way to look at it, this game comes straight out of classic arcade-style gaming. The premise is quite simple, really. You use the PSP&#8217;s analog stick to control your ship and the face buttons to fire at an assortment of rocks, ice, and enemies who will be more than willing to return fire.</p>
<p>At the end of each planet&#8217;s stage, you will take on a boss. In the tradition of classic arcade design, bosses become more difficult as you progress through the game. The game features the standard Arcade Mode, Survival Mode, and some more unique game modes. The graphics are crisp and explosions are magnificent. The game is modestly priced for download exclusively through the Playstation Store.</p>
<h3>Resistance: Retribution</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Resistance-Retribution.jpg"><img class="aligncenter size-full wp-image-2189" title="Resistance-Retribution" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Resistance-Retribution.jpg" alt="" height="272" width="480"></a></p>
<p>You may think &#8220;it&#8217;s a third-person shooter! It&#8217;ll never work on a single-analog PSP!&#8221; However, if you thought that, you&#8217;d be wrong. &nbsp;Retribution maps turning and looking around to X, Square, Circle, and Triangle, but it is also generous with a refined auto-target assist. Running alongside the storyline of its console counterparts,<em> Resistance: Retribution </em>brings the same gritty story-telling and action to the PSP.</p>
<p>You play as James Grayson, a quick-witted Brit who was serving as a soldier for Britain, but after being court-martialed he&#8217;s joined up with the French. Although he does his duty, he doesn&#8217;t spare his allies his silver tongue. The gameplay shines brilliantly, taking all that is good about the game, and packing it into a single UMD. You&#8217;ll have an arsenal of weapons including shooter staples such as the machine gun (with attached grenade launcher), shotgun, rapid-fire energy weapon, an RPG, and many other weapons. There is action at every turn, and if you don&#8217;t keep your eyes peeled, count on repeating much of the game.</p>
<h3>God of War: Chains of Olympus</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/God-of-War.jpg"><img class="aligncenter size-full wp-image-2188" title="God-of-War" src="http://www.zippygamer.com/wp-content/uploads/2010/04/God-of-War.jpg" alt="" height="272" width="480"></a></p>
<p>Taking place before the original <em>God of War</em> for the PS2, this game thundered its way onto the PSP in Spring 2008. Of course, you play as Kratos, but not with the intention of going after Aries or trying to ascend as a god. Your quest is to find out what has submerged the land into darkness. The gameplay and graphics match the console games pound for pound. You start out with the Blades of Chaos, and as you progress through the game, you will learn various spell attacks. Just as in the games, you will earn red orbs by killing enemies, opening red orb chests, and breaking anything&#8230; breakable.</p>
<p>As previously, the red orbs allow you to upgrade your weapons, giving you more combo attacks, and also upgrade all spells you&#8217;ve learned. You will also find Gorgon Eyes which will increase your health bar, and Phoenix Feathers which will increase your magic bar. The game can seem a bit more tedious, as it requires you to hold L+R buttons to evade attacks, but it will become second nature quite quickly. The key to success is to know when to block and when to attack.</p>
<h3>Twisted Metal: Head-On</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Twisted-Metal.jpg"><img class="aligncenter size-full wp-image-2187" title="Twisted-Metal" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Twisted-Metal.jpg" alt="" height="265" width="480"></a></p>
<p>The same great action, brought to you by the same developers of<em> Twisted Metal</em>, <em>Twisted Metal 2</em>, and<em> Twisted Metal: Black</em>, made its debut on the PSP without sacrificing any of the high-energy gameplay of the aforementioned games. As it was a launch title, Head-On didn&#8217;t really demonstrate what kind of graphics the PSP could produce, but it certainly wasn&#8217;t ugly. Giving you a wide array of vehicles/characters to choose from (plus unlockable characters), <em>Twisted Metal: Head-On</em> puts you right into the action with its various game modes.</p>
<p>There&#8217;s the Tournament Mode, which takes you to various locales the world over to battle with other vehicles, Challenge Mode which allows you to pick a character, stage, and your enemies, and Survival Mode which will pit you against one enemy at a time in a location of your choosing for as long as you can stay alive. Also, as with previous Twisted Metals, every character has opening and ending movies, all of which are viewable after completing the game with said character.</p>
<h3>Coded Arms</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Coded-Arms.jpg"><img class="aligncenter size-full wp-image-2191" title="Coded-Arms" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Coded-Arms.jpg" alt="" height="272" width="480"></a></p>
<p>This game slipped under most PSP gamers&#8217; radar too easily. This FPS puts you into a computer-generated world in which you must eliminate enemies in a bizarre simulation. Hacking files is done by exploring every section of the digital world and killing virtual enemies. As with <em>Resistance: Retribution</em>, <em>Coded Arms</em> uses a generous auto-target system that will aid you, but never makes the game overly easy.</p>
<p>That being said, with the sniper rifle you must aim manually. Over the course of the game, you will receive different types of guns and grenades that can be upgraded by finding upgrade icons, which will spawn after killing enemies. The analog stick is for walking forward/backing up and strafing, while the face buttons are used for aiming and turning. L is used for jumping, and R, of course, for firing.</p>
<h3>Afterburner: Black Falcon</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/After-Burner.jpg"><img class="aligncenter size-full wp-image-2186" title="After-Burner" src="http://www.zippygamer.com/wp-content/uploads/2010/04/After-Burner.jpg" alt="" height="271" width="480"></a></p>
<p>While maintaining the game&#8217;s classic action-shooter arcade roots,<em> Afterburner: Black Falcon</em> puts you behind the controls to take to the sky, while destroying air and ground targets. What is really compelling is the fact the game uses officially licensed jets from Boeing, Hughes, and other manufacturers. Each plane has its own strengths and weaknesses and the game will give you a suggestion of which plane is best for that particular mission. Though, don&#8217;t think you don&#8217;t have to work for it. You will start out with only one plane, and as you earn money via completing missions, you can invest in different planes as they become available to buy. You can, however, replay any mission you want to as many times as you want. Planes can also be upgraded in terms of gun power, missile payload, and missile enhancements.</p>
<p>Additionally, planes can be upgraded visually with different paint schemes and a few structural features. The only real downside of this game might be there&#8217;s just not enough to love. It would&#8217;ve been even better with more levels. Still, the ability to&nbsp;replay any mission whenever (and wherever) does add replay value.</p>
<h3>Daxter</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Daxter.jpg"><img class="aligncenter size-full wp-image-2185" title="Daxter" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Daxter.jpg" alt="" height="263" width="480"></a></p>
<p>At last, he finally got his own game! <em>Daxter</em> resurrects many facets of what made the first game so lovable. The original PS2 game was light-hearted enough, but since&nbsp;then the games became too dark for their own good, losing their charm. Of course you play as Daxter, Jak&#8217;s furry sidekick throughout the series. Jak gets arrested and it&#8217;s up to Daxter to get to the bottom of things in this colorful PSP platformer.</p>
<p>The game holds up well visually and in terms of gameplay. Daxter must collect various types of Eco Orbs just like in previous games, and he also gets to pilot various hovering vehicles akin to <em>Jak II</em>. <em>Daxter</em> is one platformer no PSP&#8217;er should be without.</p>
<h3>Grand Theft Auto: Liberty City Stories</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Grand-Theft-Auto.jpg"><img class="aligncenter size-full wp-image-2184" title="Grand-Theft-Auto" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Grand-Theft-Auto.jpg" alt="" height="272" width="480"></a></p>
<p>What can I say, I am a sucker for the classics. Based around <em>Grand Theft Auto III</em>, <em>Liberty City Stories</em> turns back the clock to tell Toni Cipriani&#8217;s story back in 1998. You play as Toni, and up-and-coming gangster, working for various iconic characters from <em>GTA III,</em> like Salvatore Leone and Donald Love. The layout of the game reflects Liberty City (in <em>GTA III</em> form) with perfection, while making a few landscape changes &#8211; purely to show the city&#8217;s progression over the years.</p>
<p>The gameplay is perfect and visuals look like a carbon-copy of <em>GTA III</em>. It is obviously inspired by movies such as&nbsp;<em>The Godfather</em>, <em>Italian Job</em>, and a little bit of <em>Scarface</em>; <em>GTA:LCS </em>maintains that familiar feel of its PS2-based bigger brother. While some would prefer <em>Vice City Stories</em>,<em> Liberty City Stories</em> remains a personal favorite as it was one of the first games to show the PSP wasn&#8217;t graphically the &#8220;Playstation 1.5.&#8221;</p>
<h3>Killzone: Liberation</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Killzone-.jpg"><img class="aligncenter size-full wp-image-2183" title="Killzone" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Killzone-.jpg" alt="" height="272" width="480"></a></p>
<p>This is not what you would expect after having played the first Killzone. Rather than being a first-person shooter with World War II-inspired gameplay, this game is an isometric third person shooter. Somehow it feels quite natural. You move your character with the analog stick and use face buttons for things like firing guns, throwing grenades, and interacting with the environment.</p>
<p>The action is quite intense and you only have one gun to use at any given time. Still, as you progress, you will have a wider range of weapons to choose from before starting a mission. During missions, you will come across chests that contain anything from health packs to different main and secondary weapons. Some missions even give you control of tanks to drive through the rugged terrain and battle enemies with.</p>
<h3>Gran Turismo</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/Gran-Turismo-PSP.jpg"><img class="aligncenter size-full wp-image-2182" title="Gran-Turismo-PSP" src="http://www.zippygamer.com/wp-content/uploads/2010/04/Gran-Turismo-PSP.jpg" alt="" height="263" width="480"></a></p>
<p>I feel I can say that I&#8217;m saving the best for last. For a long time this game really felt like vaporware. Originally named <em>Gran Turismo 4 Mobile</em>, the game turned into a no-show for years. Then, throughout 2009, it was mentioned again. It was being developed and fans of the series finally got some glimpses of gameplay and features. It was unleashed on October 1, 2009. I chose to download it to my memory stick, as I wanted it that bad. Built from the ground up for the PSP, the newly-titled <em>Gran Turismo</em> provides a staggering amount of content for any portable racing game and even some console-based racing games. There are over 800 cars and plenty of race tracks of varying types (asphalt, dirt, snow) which will surely please anyone looking for a solid racing game. The graphics are incredible and gameplay is more accessible than in previous games.</p>
<p>There are no license tests, you just race to earn money to buy any car you want&#8230; when available. Yes, I said &#8220;when available&#8221; as only four dealerships are available at a time and for only two days at a time. So, if you want a Jaguar XJ220 LM-edition race car, you&#8217;d better get behind the wheel of your best car and earn some cash. Luckily, if you don&#8217;t mind an automobile version of level grinding, you can race the same track over and over without exiting to the main menu, and there will be no time progression. This might sound like a bad thing, having to wait for a particular make of automobile to become available, but it actually adds replay value. What if you wanta Formula 1 Ferrari which costs 8,000,000 credits. Well, until Ferrari becomes available again, you can keep earning money for it (as 8,000,000 credits is quite a bit to earn).&nbsp;Although there are no license tests, there is Driving Challenge Mode. This will allow you to hone your driving skills and earn some cash. They are what license tests would be, but they are a side-option. You don&#8217;t have to complete them, unless you want to listen to your own custom music on the memory stick. If you want custom soundtracks, you must clear the lowest wrung of challenges.</p>
<p>The bottom line: all tracks are available to race on virtually from the beginning. Your &#8220;default&#8221; car can&#8217;t run on off-road tracks. Though, there is a &#8220;car pack&#8221; available for free via the Playstation Store. Included in this pack is a Nissan GT-R Spec V in Metallic Blue. This car can run on all track surfaces and, pound for pound, give you a good competitive edge. Some fans are disappointed by the lack of a career mode, but this is a &#8220;portable&#8221; game. To streamline it, making easier to play on the go, the career mode was not included. Pound for pound and dollar for dollar, this game delivers the most incredible auto racing experience ever on a portable system!</p>
<p><strong>What Are Your Favorites?</strong><br />
You&#8217;ve read our favorites &#8211; what are yours? Share your comments with us below!</p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/&amp;title=Top+10+Games+for+the+PSP'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/;reddit_title = Top+10+Games+for+the+PSP;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Heavy Rain Review (PS3)</title>
		<link>http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/</link>
		<comments>http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 22:13:13 +0000</pubDate>
		<dc:creator>Lewis Dunn</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Fahrenheit]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[indigo prophecy]]></category>
		<category><![CDATA[interactive drama]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[quantic dream]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2030</guid>
		<description><![CDATA[This review is difficult to write. No, it&#8217;s not because I have any major issues with Heavy Rain (or that I&#8217;m personally involved in its development), but because I’m not entirely sure a review for it belongs on a site dedicated to games. You see, Heavy Rain might not be a game, but then again [...]]]></description>
			<content:encoded><![CDATA[<p>This review is difficult to write. No, it&#8217;s not because I have any major issues with Heavy Rain (or that I&#8217;m personally involved in its development), but because I’m not entirely sure a review for it belongs on a site dedicated to games. You see, Heavy Rain might not be a game, but then again it might be, maybe&#8230; I don’t know. This isn’t exactly a flying start is it? Let me try to explain what Heavy rain is exactly.</p>
<p>Heavy Rain is the latest release by Quantic Dream, the game developers who brought you the equally story heavy game “Fahrenheit” (or “Indigo Prophecy” for our American Readers). The experience isn’t your standard gaming fare and instead opts to be an “Interactive Movie” with a strong focus on characters and emotional manipulation. The method Heavy Rain uses to achieve this is very reminiscent of two currently existing genres, the “point and click” adventure games of the 90’s and Quick Time Events. The “point and click” parts are sequences which involve marching your characters around environments looking for clues progress the story and these sections tend to be the slower, less interesting parts. Not only that, but they control horribly, instead of simply moving your character with a joystick as you would expect to, you instead sort of aim your character and then press R2 to move them. Why? I have no idea. It&#8217;s fortunate then that these segments are merely looking about and not action based, but even simple actions like walking to the correct locations can be tricky. It can break the immersion in a second, which is a shame because Heavy Rain does a lot to make to make the experience as atmospheric as it can be.</p>
<div class="wp-caption aligncenter" style="width: 492px"><img src="http://www.shacknews.com/images/generated/4a16a9d8d1474_featured_without_text_heavyrain2.jpg" alt="" width="482" height="242" /><p class="wp-caption-text">This FBI agent serves as the games main investigator. Oh, and he&#39;s a junkie.</p></div>
<p style="text-align: center;">
<p>The quick time events, on the other hand, are definitely more exciting and interesting; what is most interesting about them is that you can’t exactly “fail” them, if you don’t press the button in time there’s no “Game Over” screen, the sequences just carries on. I won’t disclose any specific events or actions in this review (that would only ruin some incredibly brilliant and startling moments) but suffice to say some made me physically flinch in disgust or jump in surprise. Yes, Heavy Rain did manage to get me to “feel” like I was part of the experience. Except it didn’t make me feel like the characters, it made me feel like a movie director. Instead of asking myself “Should <em>I</em><strong> </strong>kill this man?” it became “Would <em>he</em> kill this man?” I don’t know if this was Heavy Rain’s intention or a misstep by the developers, but I can truly say I’ve never had an experience anything like it. Perhaps it’s a testament to the characters development; they feel incredibly real and trying to project yourself onto them feels almost impossible. At least three out of the four main characters, that is. The female character, Madison, serves no real purpose to the plot. She just turns up in the story and suddenly wants help the main character and most of her segments are stupidly dull. The developers should have either made her interesting and relevant or just cut her entirely. I’d actually favour cutting her entirely; Heavy Rain is an incredibly interesting and gripping experience, but it doesn’t half suffer from excess fat.</p>
<p>Heavy Rain’s biggest flaw is that the developers like their ideas just a bit too much. The opening sequence is probably the most self-indulgent and excruciatingly dull moment in a video game ever. I do not want to brush my teeth, I don’t want to have to find the plates, playing with my kids is not something I wish to simulate. What is even worse is that the opening segment plays no role in the overall plot, you can spend a good half an hour opening cupboards and sitting on chairs achieving nothing&#8230; it’s frustrating. What’s worse is that the pointless actions aren’t restricted to the opening segment; you might have returned to the police station to investigate clues, but then for some reason you can sit on a desk, go for a pee, or just stare out a window. I don’t want to do this stuff; I just want to move on! Do these actions serve the plot? No, all they do is slow down the narrative. Quantic Dream should have trimmed the fat; remove the trivial interactions. I get that they were trying to make the game feel “realistic” but it just frustrates the player, nothing more.</p>
<div id="attachment_2034" class="wp-caption aligncenter" style="width: 492px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/heavy-rain-2.jpg"><img class="size-full wp-image-2034 " src="http://www.zippygamer.com/wp-content/uploads/2010/04/heavy-rain-2.png" alt="" width="482" height="242" /></a><p class="wp-caption-text">Why are you in this?</p></div>
<p>Now that I’ve told you about the gameplay in Heavy Rain, I would like to talk about the story. I would love to discuss the games “big twist”, but really it’s kinda difficult without giving away stuff. Suffice to say, I didn’t see it coming. But that isn’t necessarily a mark in its favour, if anything it’s a quite a damning statement; one of the great qualities of a detective story is to let the viewer try to make their own connections and decisions. For the most part Heavy Rain is excellent at doing this. I played this game with my friend Chris (from the podcast) at my side and we were constantly talking and theorizing about who we thought the murder was. So when the final moments of the game came about, and the curtain was pulled back, I felt almost betrayed by the developer. Almost all the major clues that pointed at one character were discarded and replaced with new evidence to convict another. There is one major plot point in Heavy Rain that is never explained and if you try to read anything into that point you’ll definitely feel mislead by the end of the game. Not only that, but on an entirely personal note, I didn’t want that character to be the bad guy! To me it didn’t fit.</p>
<p>So what to make of Heavy Rain? Well, I liked it a lot. The plot is disappointing towards the end and the opening is almost a test to see how dedicated you are to the idea of an “interactive drama,” but the main bulk of the game is both interesting and enthralling. I was with my friends almost everyday insisting we push on and got to the nub of the case. One of the biggest features Heavy Rain boasts is perhaps one of my favourite; the new video game craze of displaying that actions have consequences. This is one I hope never goes out of style. I can definitely see how my decisions affected the narrative, but I can’t help but wonder what would have happened if I made different choices throughout the game. Sadly, I haven’t had the opportunity to go back and replay some of these segments. However, for what it’s worth, I can definitely vouch that the game makes great use of its scenarios to dictate a series of consequences.</p>
<div id="attachment_2035" class="wp-caption aligncenter" style="width: 492px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/heavy-rain-21.jpg"><img class="size-full wp-image-2035 " src="http://www.zippygamer.com/wp-content/uploads/2010/04/heavy-rain-21.png" alt="" width="482" height="242" /></a><p class="wp-caption-text">Scott Shelby is by far the most likable character in the game</p></div>
<p>Heavy Rain is a fascinating and unique experience that I recommend for those with the patience and interest for an “interactive drama”. It’s definitely a unique experience, but it’s not without its faults. Characters look great, but objects look dreadful. At best, voice acting is inconsistent; whenever a child talks you just want to cry with frustration. Additionally, the sound suffers from some glitches and will cut-out at times. It’s a shame, as the music in the game is moody and perfect for each setting. Overall, Heavy Rain may be the start of something wonderful, but it is not the peak of it. It’s a fantastic and daring concept that, ultimately, is let down by its developers focusing in the wrong areas. The next time we see a Heavy Rain-esque game we might have a more streamlined experience with more plot and, hopefully, better voice actors. I look forward to that day immensely. For now, we have this flawed master piece, this imperfect storm, this&#8230; Heavy Rain.</p>
<p><img class="size-full wp-image-1276 alignright" style="border: 0pt none;" src="http://www.zippygamer.com/wp-content/uploads/2010/03/8.png" alt="8/10" width="218" height="110" /></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/&amp;title=Heavy+Rain+Review+%28PS3%29'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/;reddit_title = Heavy+Rain+Review+%28PS3%29;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/04/heavy-rain-review-ps3/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Freespace Retrospective</title>
		<link>http://www.zippygamer.com/2010/03/freespace-retrospective/</link>
		<comments>http://www.zippygamer.com/2010/03/freespace-retrospective/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 21:07:16 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=1402</guid>
		<description><![CDATA[Descent: Freespace – the Great War, also known as Conflict: Freespace – the Great War in Europe (or more simply as Freespace), is a 1998 space combat sim developed by Volition and published by Interplay for the PC. Volition is largely made up of the former members of Parallax, which split into two separate companies [...]]]></description>
			<content:encoded><![CDATA[<p><em>Descent: Freespace – the Great War</em>, also known as <em>Conflict: Freespace – the Great War </em>in Europe (or more simply as <em>Freespace</em>), is a 1998 space combat sim developed by Volition and published by Interplay for the PC. Volition is largely made up of the former members of Parallax, which split into two separate companies after the release of <em>Descent II</em> (the other company being the now defunct Outrage).</p>
<div class="alignleft" style="margin: 2px 5px;"> <script type="text/javascript"><!--
google_ad_client = "pub-5407141143393081";
/* ZippyGamer 300x250, created 3/21/10 */
google_ad_slot = "0484622055";
google_ad_width = 300;
google_ad_height = 250;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div>
<p><em>Freespace</em> is not a very unique or innovative game of its sort, but that’s part of why it’s fun. The game does not innovate. <em>Freespace</em> merely took the norms of the genre, refined them, and focused on presenting the story well. The game’s highlight, for me, is the sense of scale. The game has small, one-man fighters and bombers (which you fly) and huge capital ships (which you’ll take down and, quite often, defend). The vastness of space only serves to highlight how huge these ships can be. This is a game when you can spend a minute or two flying from one conflict to another, and when you turn your ship around to see a destroyer taking up 20% of the screen, it’s a bit awe-inspiring.</p>
<p>Graphically, the game shows its age. Textures are muddy and details will sometimes be drawn in very quickly for the larger ships; the particles that fly towards you, the detail of the small</p>
<p>fighters, and the explosions make up for this. In-game, you forget about the agedness of the game’s engine as you’re too busy listening to the hums and roars of the ship’s engines, and trying to survive waves and waves of enemy attack.</p>
<p>The gameplay, as previously mentioned, is not innovative. The game is just dog fighting in space and your missions are typically “defend target A” or “destroy all enemy opposition.” However, there still is mission variety. One highlight for me is a mission where you are required to pilot a captured ship to gather intelligence on enemy cargo and the ships they’re gathering for an invasion. The mission is essentially a stealth mission – you need to avoid the patrols (however you’re warned when you’re approaching patrol ships), get close to some targets to gather information, and jet to the next target to gather intelligence. It does its job of creating tension as you see bigger and bigger ships enter the system from subspace until you see the biggest capital ship of the game, up close and personal.</p>
<p><em>Freespace</em> can be purchased and downloaded from GoG.com. Physical copies can be bought from sites such as eBay and Amazon.com.</p>
<p>Related games:</p>
<p><em>Freespace 2</em> can be purchased from the same places as <em>Freespace</em>.</p>
<p><em>Descent</em> series, the first two were developed by Parallax and the third game (and its expansion) was developed by Outrage. All three are for the PC (and like the<em> Freespace, </em>available from GoG). Descent and Descent II also appeared on the Playstation. Despite the name of the first <em>Freespace</em> game, there is no connection to the <em>Descent</em> series – it was added to the title to avoid copyright issues with the <em>Freespace</em> name.</p>
<p>You may also like:</p>
<p><em>I-War</em> or <em>Independence War</em>, released in 1997, features more realistic physics (<em>Freespace’s </em>physics are more based around WW2 flight-sims, since the development team thought they lent themselves to more entertaining gameplay).</p>
<p>Star Wars has had very similar space combat games, the X-Wing games for DOS and Windows are the most similar (the last entry of these games was <em>X-Wing Alliance</em>, in 1999. <em>TIE Fighter</em>, released in 1994, is considered the best of the series).</p>
<p><em>Babylon 5</em>, which ran from 1993-1998, has a very similar universe and antagonist. The cancellation of the planned <em>B5</em> flight-sim caused fans of the show to make a total conversion for <em>Freespace 2</em> set in the same universe.<em> </em></p>
<p>The <em>Colony Wars</em> series on the <em>Playstation</em> offers a slightly more arcade-y feel, but is another good dog fighting game in space.</p>
<p>Other games, such as the <em>X</em> series, offer much more in-depth experiences, with the ability to play the role of a merchant.</p>

<a href='http://www.zippygamer.com/2010/03/freespace-retrospective/freespace-2/' title='Freespace'><img width="150" height="150" src="http://www.zippygamer.com/wp-content/uploads/2010/03/freespace-2-150x150.jpg" class="attachment-thumbnail" alt="The Orff, the first big ship you see – by the end of the game ships such of these will seem puny." title="Freespace" /></a>
<a href='http://www.zippygamer.com/2010/03/freespace-retrospective/freespace-3/' title='Freespace'><img width="150" height="150" src="http://www.zippygamer.com/wp-content/uploads/2010/03/freespace-3-150x150.jpg" class="attachment-thumbnail" alt="Fighting up close and personal – at the time of release the explosions were noteworthy." title="Freespace" /></a>
<a href='http://www.zippygamer.com/2010/03/freespace-retrospective/freespace-5/' title='Freespace'><img width="150" height="150" src="http://www.zippygamer.com/wp-content/uploads/2010/03/freespace-5-150x150.jpg" class="attachment-thumbnail" alt="There’s something satisfying about seeing these explosions in-game." title="Freespace" /></a>
<a href='http://www.zippygamer.com/2010/03/freespace-retrospective/freespace-1/' title='Freespace'><img width="150" height="150" src="http://www.zippygamer.com/wp-content/uploads/2010/03/freespace-1-150x150.jpg" class="attachment-thumbnail" alt="Freespace 2 not only adds prettier space environments, like nebulae (which limit your line of sight and sensor capabilities), but prettier capital ships capable of defending themselves a lot better than the old ones." title="Freespace" /></a>
<a href='http://www.zippygamer.com/2010/03/freespace-retrospective/freespace-4/' title='Freespace'><img width="150" height="150" src="http://www.zippygamer.com/wp-content/uploads/2010/03/freespace-4-150x150.jpg" class="attachment-thumbnail" alt="In comparison to the one-person fighters you’ll spend most your time piloting and shooting down, ships like the Orff are pretty big." title="Freespace" /></a>

<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/03/freespace-retrospective/&amp;title=Freespace+Retrospective'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/03/freespace-retrospective/;reddit_title = Freespace+Retrospective;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/03/freespace-retrospective/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/03/freespace-retrospective/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/03/freespace-retrospective/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/03/freespace-retrospective/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Okami Review</title>
		<link>http://www.zippygamer.com/2010/03/okami-review/</link>
		<comments>http://www.zippygamer.com/2010/03/okami-review/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:05:49 +0000</pubDate>
		<dc:creator>Death Hormone</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Okami]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=1344</guid>
		<description><![CDATA[Let me start this review by firstly saying how unique and amazing this game  is, I&#8217;ve been gaming for about 17 years now, and the last game I played that&#8217;s  made me remember why I fell in love with games was Skies Of Arcadia, and that  was years ago. And even Skies [...]]]></description>
			<content:encoded><![CDATA[<p>Let me start this review by firstly saying how unique and amazing this game  is, I&#8217;ve been gaming for about 17 years now, and the last game I played that&#8217;s  made me remember why I fell in love with games was Skies Of Arcadia, and that  was years ago. And even Skies Of Arcadia didn&#8217;t make me feel this happy about  being a gamer. Okami originally came out for the PS2 a few years back, and was  developed by Capcom&#8217;s Team &#8220;Clover Studios.&#8221; I didn&#8217;t own a PS2, so I  missed out on this fantastic game the first time around. Capcom know that many  gamers missed out on Okami and gave it a second chance this time on the  Nintendo Wii.</p>
<p>The Wii version is a port of the PS2 version. Nothing new has been added;  only the motion sensor controls. I wouldn&#8217;t call it a direct port as the whole  game had to be re-built from scratch, due to some legal issues  between the original PS2 developers, Clover studios and new  developers, Ready At Dawn.</p>
<h3>Story</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/okami-2.jpg"><img class="alignleft size-medium wp-image-1451" title="Okami" src="http://www.zippygamer.com/wp-content/uploads/2010/03/okami-2-300x168.jpg" alt="Okami" width="300" height="168" /></a>Okami is set in a classical period of Japan. The game uses a lot of  references from ancient Japanese legends and mythology, and does so very well. It  often fits them into the main story and even side quests. The game begins in a  narrative of an old legend set on the country of Nippon. 100 years ago there  was great evil that plagued the land of Nippon. It required a sacrifice of a  maiden every year in order for it to keep its power. On the day before the 100th  year of its reign, a brave young warrior named Nagi with his divine blade  together with a strange white wolf Shiranui with strange powers, fought and  defeated the 8 headed demon, Orochi, and sealed it on a temple. A hundred years  have passed since the above event and somehow Orochi has been awakened once  again and started to plague the land. You now awaken as Amaterasu, the great  Sun Goddess in the form a white wolf along with a trusty little friend named  Issun. You have been tasked to rid the world once again of the evil Orochi.</p>
<p>That’s the most I can tell you without giving anything away, but there are  many parts in the story where you&#8217;ll think it&#8217;s the end of the game, only to be  pleasantly surprised.</p>
<h3>Controls</h3>
<p>Now a lot of people have said the Wii controls are rubbish. This is simply  because people are not having any patience to learn them. It takes about half  an hour to an hour to master the control; that’s not long at all. And I&#8217;m  willing to bet most of you won&#8217;t have any problems with them. Painting with the  Wii remote is brilliant, like everything it just takes a little practice. Just  paint like a Japaneses artist (quick strokes, instead of smooth neat strokes).  Once you&#8217;ve got it right, you&#8217;ll wonder how you ever got it wrong in the first  place. The main fault in the controls is when using the dodge technique, it  requires you to move the nunchuck in the direction you want to dodge, only it&#8217;s  way to over sensitive. But luckily, you don&#8217;t have to use the technique if you  chose not to.</p>
<h3>Gameplay</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/okami-1.jpg"><img class="alignright size-medium wp-image-1452" title="Okami" src="http://www.zippygamer.com/wp-content/uploads/2010/03/okami-1-300x225.jpg" alt="Okami" width="300" height="225" /></a>The gameplay is heavily borrowed from &#8220;The Legend of Zelda&#8221; games,  which isn&#8217;t a bad thing at all. You have your overworld which is huge. When I say  huge I, mean huge! You know that really big overworld section in Twilight  Princess where you have the horseback fight to get Colin back? Okami’s smallest  section of the overworld map is bigger than that. That should give you an idea  of how big Okami&#8217;s world map is. Aside from traveling to different towns and  dungeons, the overworld is filled with sidequests, dojos, and hidden treasures  and techniques; so you&#8217;ll be quite busy and can easily get sidetracked.</p>
<p>The battle system in Okami is similar to the Zelda games, only you don&#8217;t actually  fight in the overworld. Instead, you interact with NPCs known as Demon Scrolls,  which are normally just floating around. But get close and they will chase you.  Upon touching them, you start the encounter. You are then enclosed inside  a barrier as you ready for combat where you attack the enemy. Some enemy&#8217;s can  be dispatched of easily enough with your main weapons (called Divine  Instruments) but most of the enemy&#8217;s will require the use of the Celestial  Brush. The Celestial brush is vital to the gameplay, as you can use in battle,  such as, if an ice enemy appears you can draw the inferno tech, which will burn  the enemy to a crisp. You also have to use the brush outside of battle too. Most  of the time, it&#8217;s to solve puzzles and to get hidden treasure. With the  Celestial Brush, you can control the flow of time, turn day into night, night  into day, control which way and how strong the wind blows, make waterfalls, make  dead flowers come to life, and so much more.</p>
<p>The dungeon design is some of the best work I&#8217;ve seen in a long time. The  first dungeon is pure genius, and the boss fights are very well done as well.</p>
<h3>Graphics</h3>
<p>The eye catching graphics in Okami are to die for. If you thought Wind Waker  was impressive, wait until you see Okami in action. It&#8217;s like watching a moving  Japaneses painting. It&#8217;s purely beautiful and one of the most original concepts  ever in video game graphic design.</p>
<h3>Music</h3>
<p>The music is simply amazing. Each piece fits the tone. And there&#8217;s a few in  there that you&#8217;ll be humming along to long after you&#8217;ve turned the game off.  Most of the music isn&#8217;t as drastic and epic as say Zelda or Mario, but it isn&#8217;t  trying to be. It has a very fairytale mood to most of the music and that fits  well with the game.</p>
<h3>Replay Value</h3>
<p>I completed the main game at 46 hours, which was with a lot of exploring. So  the main game itself is around 30 hours, but the amount of sidequests and  unlockable content to get will keep you playing for about 60 hours+. Replaying  the game is a big plus since after completing your first play through, there  are a lot of bonuses that will be carried over to your second game and keep you  playing for more.</p>
<h3>Conclusion</h3>
<p>If you are proud to be a gamer, then you owe it to yourself to buy Okami.  It&#8217;s one of the best games on the Wii by far, and Zelda fans will love it!  Okami is truly a masterpiece. If you never played this game, hang your head in  shame. You are missing out on a wonderful experience.</p>
<p>I give it a 10/10 on the Zippy Scale.</p>
<p><img class="alignright" style="border: 0pt none;" src="http://zippygamer.com/ratings/10.png" alt="10/10" width="247" height="109" /></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/03/okami-review/&amp;title=Okami+Review'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/03/okami-review/;reddit_title = Okami+Review;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/03/okami-review/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/03/okami-review/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/03/okami-review/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/03/okami-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LostWinds Review</title>
		<link>http://www.zippygamer.com/2010/03/lostwinds-review/</link>
		<comments>http://www.zippygamer.com/2010/03/lostwinds-review/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:47:33 +0000</pubDate>
		<dc:creator>Death Hormone</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Lost Winds]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=1336</guid>
		<description><![CDATA[LostWinds was a Wii Ware launch Title. Upon release, it costs 1,000 Wii  Points. Is it worth the price? And more importantly, is it any  good? LostWinds is a fresh, enchanting adventure that lets you wield the  awesome powers of Enril the Wind Spirit.   Summoning raging tornadoes to the gentlest breeze [...]]]></description>
			<content:encoded><![CDATA[<p>LostWinds was a Wii Ware launch Title. Upon release, it costs 1,000 Wii  Points. Is it worth the price? And more importantly, is it any  good? LostWinds is a fresh, enchanting adventure that lets you wield the  awesome powers of Enril the Wind Spirit.   Summoning raging tornadoes to the gentlest breeze to guide and protect  Toku, our main hero of the story.</p>
<h3>Story</h3>
<p>Enril is currently only Wind Spirit left alive in the vast world of  Mistralis. One day, Toku wakes up from his sleepy spot in the forest and finds  Enril. Enril tells Toku about The Evil Balasar, who Enril and his ancestors  sealed away years and years ago. But whilst sealing Balasar away, Enril also  got sealed in with him. Now Balasar has broken free and Enril needs help to  seal him away again; and Balasar has cursed the land once again. Story wise,  the game is nothing special so far. But it does pick up near the end. And it drops  hints that the story is about be fully exposed, however I&#8217;ll get to that soon.</p>
<h3>Controls</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/lost_winds_1.jpg"><img class="alignleft size-full wp-image-1368" title="LostWinds" src="http://www.zippygamer.com/wp-content/uploads/2010/03/lost_winds_1.jpg" alt="LostWinds" width="300" height="169" /></a>Lostwinds use of the Wii remote is spot on. You use Enril to control the  winds. You can create small gusts of winds to brush past bushes to get  treasure, or make strong gusts of winds to make Toku jump and even hold up  boulders. With a simple wave of the Wii remote while holding the jump button,  you can fling Toku to make him jump further. You can also use it to fling your  enemies from wall to wall till they are nothing but a big mess. Just by  waving the Wii remote, you can also mess with the elements of the World,  including water, boulders, and fire. While playing Lostwinds, I never had a  problem controlling Toku or using the wind powers, it works like a beauty. I&#8217;d  go as far as say it&#8217;s the best Wiiware game to make use of the Wii remote so  far.</p>
<h3>Gameplay</h3>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/lost_winds_2.jpg"><img class="alignright size-full wp-image-1369" title="LostWinds" src="http://www.zippygamer.com/wp-content/uploads/2010/03/lost_winds_2.jpg" alt="LostWinds" width="300" height="185" /></a>The gameplay reminds me of Zelda, in a way. You go thought short dungeons,  and once you get to the end of each dungeon, Enril gets a new wind power, which  helps you backtrack and find unreachable areas. Its main focus is set on  platforming and puzzle solving. You use the wind spirit powers to complete  puzzles. At first it may seem a bit difficult, but after awhile, they are very  easy to figure out. This is a shame, as I’d like to have seen a bit more  difficult puzzles coming from such a unique and fresh game. The game is 3D, but  you play it from a 2D aspect like “New Super Mario Bros.” I&#8217;m glad to report  that it works perfect in 2D. I doubt it would work as good if it was a fully 3D  adventure. The main bad point about the gameplay is that, LostWinds only lasts  about 3 hours. Just as the story really starts to kick off, you get a &#8220;to  be continued&#8221; screen, It leaves you wanting for more, and you feel a  little ripped off by the 1,000 points price tag, I think 500 points would be a  lot better.</p>
<h3>Graphics:</h3>
<p>The graphics in Lostwinds are quite charming and simple. That&#8217;s really about  all there is to say for the graphics. Nothing really stands out graphic-wise. But  that&#8217;s not to say the graphics are bad, because they aren&#8217;t. Lostwinds easily  has some of the most charming graphics on the Wii, and the graphic style fits  well with the gameplay too, which is always a good thing.</p>
<h3>Music:</h3>
<p>Throughout the whole game, I think I heard about 3 whole musical scores.  They fit well with the games theme, but don&#8217;t expect to be humming the music  throughout the day, as you most likely won&#8217;t be. The sound in the game fits  very well. If you brush a small gust of wind past the grumpy man in town, he  moans. Do it to the school kids and they giggle. Everything seems to fit so  well, even the little things. And it holds the game together very well.</p>
<h3>Overall:</h3>
<p>Bursting with new gameplay ideas that embrace the Wii controller, LostWinds  really puts the power of the wind in the palm of your hand. LostWinds is a  fresh and original adventure that should be played by everyone, The 1,000  points price tag may seem like a lot for a 3 hour game, but you will play it  over again. And with a sequel already out, you wouldn&#8217;t really want to miss out  on this great game series.</p>
<p><strong>I give it an 8/10 on the Zippy Scale.</strong></p>
<p><strong><img class="alignright" style="border: 0pt none;" title="8/10" src="http://zippygamer.com/ratings/8.png" alt="8/10" width="218" height="110" /><br />
</strong></p>
<div class='dd_post_share'><div class='dd_buttons'><div class='dd_button'><script src='http://widgets.digg.com/buttons.js' type='text/javascript'></script><a class='DiggThisButton DiggMedium' href='http://digg.com/submit?url=http://www.zippygamer.com/2010/03/lostwinds-review/&amp;title=LostWinds+Review'></a></div><div class='dd_button'><script type='text/javascript'>reddit_url = http://www.zippygamer.com/2010/03/lostwinds-review/;reddit_title = LostWinds+Review;reddit_newwindow='1';</script><script type='text/javascript' src='http://www.reddit.com/static/button/button2.js'></script></div><div class='dd_button'><iframe src='http://api.tweetmeme.com/button.js?url=http://www.zippygamer.com/2010/03/lostwinds-review/&source=&service=&service_api=&style=normal' height='61' width='50' frameborder='0' scrolling='no'></iframe></div><div class='dd_button'><a name='fb_share' type='box_count' share_url='http://www.zippygamer.com/2010/03/lostwinds-review/' href='http://www.facebook.com/sharer.php'>Share</a><script src='http://static.ak.fbcdn.net/connect.php/js/FB.Share' type='text/javascript'></script></div><div class='dd_button'><script src='http://www.stumbleupon.com/hostedbadge.php?s=5&amp;r=http://www.zippygamer.com/2010/03/lostwinds-review/'></script></div></div></div><div style='clear:both'></div><!-- Social Buttons Shared Counts Generated by Digg Digg plugin v4.2, 
    Author : Yong Mook Kim
    Website : http://www.mkyong.com/blog/digg-digg-wordpress-plugin/ -->]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/03/lostwinds-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
