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	<title>Zippy Gamer &#187; nintendo</title>
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	<description>Playing with energy.</description>
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		<title>Harmonicas and Hard Drives, What&#8217;s Next?</title>
		<link>http://www.zippygamer.com/2010/08/harmonicas-and-hard-drives/</link>
		<comments>http://www.zippygamer.com/2010/08/harmonicas-and-hard-drives/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 21:16:51 +0000</pubDate>
		<dc:creator>Kelsey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Deals]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[case mod]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3517</guid>
		<description><![CDATA[Kelsey looks at a few craft projects that have been done with old NES cartridges.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure we&#8217;ve all see the <a href="http://www.ubergizmo.com/15/archives/2010/03/nes_harmonica.html" target="_blank">NES Harmonic</a>, well it seems people are still trying to find a use for their old NES cartridges.</p>
<p>You can buy <a href="http://www.etsy.com/shop/8BitMemory?section_id=6678855" target="_blank">portable hard drives</a> which are placed in classic NES game cartridges. Need an extra 500 GB to store all your Nintendo hentai? Well then you can buy a hard drive in Star Wars, Tetris, Super Mario Bros. 2, Dr. Mario, and Castlevania cartridges. Perhaps you&#8217;re favoured Metroidvania series is Metroid instead of Castlevania. If that&#8217;s that&#8217;s the case, you&#8217;re in luck because you can also get 1 TB drives in Metroid, Super Mario Bros./Duck Hunt, and Bionic Commando carts! I wish I had the funds to get another HDD, I would totally love to get the Metroid or Super Mario Bros. cartdrives.</p>
<p><div id="attachment_3519" class="wp-caption alignleft" style="width: 224px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/08/nesthumb.jpg"><img class="size-full wp-image-3519" title="nesthumb" src="http://www.zippygamer.com/wp-content/uploads/2010/08/nesthumb.jpg" alt="" width="214" height="115" /></a><p class="wp-caption-text">That controller seems too big</p></div>If that&#8217;s not good enough for you, you can turn your old NES cart into a <a href="http://www.wonderhowto.com/wonderment/ultimate-nes-cartridge-mod-0113487/" target="_blank">portable media player</a>. Or, if you want to be truly old-skool, you can just <a href="http://www.gamesradar.com/f/fun-projects-for-your-nes/a-2009102913351803028" target="_blank">clean your NES </a>so it&#8217;s good as new (or just turn an extra controller into a USB controller). Better yet, turn an NES game into a <a href="http://gizmodo.com/382452/nes-cartridge-modded-into-nes-system-space+time-remains-intact" target="_blank">top-loading NES</a>!</p>
<p>I wonder how long it is until those craft and nostalgic handy-men/women turn their N64 cartridges into art projects. At the very least, the N64 seems like a good (and much more portable) alternative to the NES harmonica. Also, if someone makes a Gamecube fit inside an NES cartridge, I&#8217;d love them. Sadly, I&#8217;ll probably need to settle for a Gamecube inside an old NES console.</p>
<p>I think the saddest thing about the disc based systems is we won&#8217;t see stuff this cool in twenty years. How will you turn your copy of Crash Bandicoot into a working console?</p>
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		<title>Single Player Games After the Honeymoon Period</title>
		<link>http://www.zippygamer.com/2010/07/single-player-games-after-the-honeymoon-period/</link>
		<comments>http://www.zippygamer.com/2010/07/single-player-games-after-the-honeymoon-period/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 21:57:20 +0000</pubDate>
		<dc:creator>Vulture</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[single]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3293</guid>
		<description><![CDATA[It&#8217;s happened to all of us: you buy a shiny new single player game, plunge into a well polished world, and are head over heels in love. This might very well be&#8230; the GREATEST GAME OF ALL TIME. Sometime after you beat the game, however, you put it down, and never feel the urge to [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s happened to all of us: you buy a shiny new single player game, plunge into a well polished world, and are head over heels in love. This might very well be&#8230; the GREATEST GAME OF ALL TIME. Sometime after you beat the game, however, you put it down, and never feel the urge to play it over again. Whenever you try and revisit the game, for some reason the reality just doesn&#8217;t match up to your rose colored memories.</p>
<p>Welcome to the honeymoon trap.</p>
<p>In most single player games while the second playthrough can never recapture the thrill of discovery and the novelty factor of the first playthough, if the game has good moment-to-moment gameplay that can be enough to keep you going beyond the honeymoon period. If it does not have quality moment to moment gameplay, its stock will drop like a rock on the second playthrough.</p>
<p>No game that I can think of illustrates this better than Batman: Arkham Asylum.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/07/batman-vulture-1.jpg"><img class="aligncenter size-full wp-image-3294" src="http://www.zippygamer.com/wp-content/uploads/2010/07/batman-vulture-1.jpg" alt="Batman #1" width="580" height="326"></a></p>
<p>With really good single player experiences, the second playthrough reinforces my high opinion of the game in the first playthough&#8211; but with Batman AA I felt like the second playthrough exposed the lack of substance behind the shiny veneer of the first playthrough.</p>
<p>Don’t get me wrong, Batman Arkham Asylum is a really good game and is clearly the best Batman game ever (which is not saying a lot) &#8212; but it&#8217;s still overrated. However it’s not easy to see why until you make it past the honeymoon period of the first playthough.</p>
<p>A game needs some freedom/leeway in the gameplay to really keep bringing you back&#8211; and this is the main thing Batman AA is missing.</p>
<p>Here are some examples of what I mean:</p>
<h4>JUMPING</h4>
<p>In Super Mario Bros. basic jumping was fun because you completely control the height and direction of Mario&#8217;s jump and a mistake can kill you.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/07/super-mario-bros-vulture.gif"><img class="aligncenter size-full wp-image-3295" src="http://www.zippygamer.com/wp-content/uploads/2010/07/super-mario-bros-vulture.gif" alt="Super Mario Bros." width="500" height="307"></a></p>
<p>You can also do stuff like slick jumping turning hit the ground and slide type moves because of that leeway in the gameplay. And stuff like that is what keeps you coming back (and not the harrowing tale of rescue of the damsel in distress).</p>
<p>In Batman, if you want to jump over a ledge just hold &#8216;X&#8217; and forward and Batman automatically runs toward the ledge and jumps over it perfectly every time &#8212; there&#8217;s no technique to employ&#8211; no timing, no lining up the jump, no skill necessary.</p>
<h4>CLIMBING</h4>
<p>Take a game like Infamous. When I climb a building there&#8217;s a million different ways to climb the same building (including wrong ways that can result in you falling all the way back to the bottom and thus making you pay attention) &#8212; I can climb up a ladder, shimmy across a ledge until I find a handhold to climb up, climb a pole, climb up windows, ect&#8211; thus climbing is fun.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/07/infamous.jpg"><img class="aligncenter size-full wp-image-3296" src="http://www.zippygamer.com/wp-content/uploads/2010/07/infamous.jpg" alt="infamous" width="580" height="394"></a></p>
<p>In Batman, if I want to climb I need to find a designated spot that allows me to look at it and be prompted to press R1. When I press R1 and Batman shoots his grapple hook thing, he&#8217;s always going to climb up the same way&#8211; seen it once, seen it a million times.</p>
<p>Thus climbing in Batman is not fun&#8211; it&#8217;s not annoying either&#8211; but not fun&#8211; just meh. It&#8217;d be nice if there was more variety to it somehow (and/or if they found some other area of gameplay to flesh out to make up for this lost ground).</p>
<h4>FIGHTING</h4>
<p>In Batman AA, there are a lot of offensive attack moves that are &#8220;hotspot&#8221; oriented&#8211; ie. the vertical takedown, the crashing through the glass, the simplified fighting scheme&#8211; that reminds me of Def Jam: Fight for New York.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/07/def-jam.jpg"><img class="aligncenter size-full wp-image-3297" src="http://www.zippygamer.com/wp-content/uploads/2010/07/def-jam.jpg" alt="Def Jam" width="580" height="361"></a></p>
<p>In Def Jam Fight for New York there was a bunch of &#8220;hot spots&#8221; (ie. if you press a certain button when the enemy is near a car you&#8217;ll do a prearranged sequence where you smash their head in the door of the car) &#8212; it was awesome the first time you see each hot spot move but it gets more and more boring and you yearn for the variety and complexity that earlier incarnations of the Def Jam engine (ie the AKI wrestling titles) had.</p>
<p>Likewise in Batman the fighting is fun but you eventually yearn for the added complexity of fighting in games like God of War and Ninja Gaiden.</p>
<p>To be fair, there’s plenty of variety in the gameplay itself, but the problem is the lack of any one gameplay mechanic that by itself is fun to do over and over. The fighting comes closest to this, but it&#8217;s not quite up to par with some other games.</p>
<p>To make an analogy&#8211; take MLB the Show. The default batting mechanic makes you as the batter have to locate the ball as well as time it to get a hit. If you want to make the game really easy to play so your little sister can play it, you can alter the settings so that all you have to do is press X at the right time&#8211; thus making it all timing and taking away the skill in recognizing pitch location.</p>
<p>In Batman, it&#8217;s like it&#8217;s set up for your little sister with the way that the reversals are all pure timing based (tap triangle and Batman does the rest, no matter where the enemy is), and the striking is all button mashing based. There&#8217;s a little bit of skill involved in fighting guys with knives or stun batons in that you need to either hit them with a batarang and then press R2 and triangle to ground and pound, or press x to jump over them and attack from behind, but that alone falls short of gameplay that would keep me coming back.</p>
<p>So a lot of things feel like auto-pilot (ie. the Batarang is auto-aim, reversals are all pure timing as I stated above, the jumping and climbing as stated above).</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/07/gran-turismo-5.jpg"><img class="aligncenter size-full wp-image-3298" src="http://www.zippygamer.com/wp-content/uploads/2010/07/gran-turismo-5.jpg" alt="Gran Turismo 5" width="580" height="326"></a></p>
<p>Like I&#8217;m playing Gran Turismo with all of the assists on&#8211; which is fine for people that like that, but I wish there was an option to turn these assists off.</p>
<p>It feels like the gameplay in this game is halfway between a game like KOTOR (where it looks like I&#8217;m really playing and swinging the lightsaber but I&#8217;m really just supervising) and games like Super Mario Bros and Infamous and Twisted Metal 2 and Rainbow Six Vegas 2 (where I really am in full incremental micro level control and not just macro level control).</p>
<h4>CONCLUSION</h4>
<p>Too many single player games are like a disposable razor: use once and throw away. Granted, lots of games offer things like trophies, treasures, branching paths, ect, to give you a reason to come back and play again, but that stuff, while appreciated, only serves to kick the can down the road. The big factor that extends a game&#8217;s replay value indefinitely, the renewable resource you&#8217;re left with when the fossil fuels of story and presentation are exhausted, the thing that separates the games that come and go from the true classics is the&nbsp; gameplay. In Batman AA, the basic moment to moment gameplay isn&#8217;t enough by itself to keep the game entertaining&#8211; the greatness of the game really depends on the story and presentation and atmosphere (which all lose their novelty on the second playthough) combined with the deceptively shallow, automated gameplay (the shallowness of which becomes much more apparent after you’ve beaten the game).</p>
<p>All the most memorable stuff that happened in my experience with Batman AA was scripted&#8211; in a game with deep gameplay you should be able to create your own memories via creative stuff that the game allows you to do&#8211; and the prospect of creating new experiences like that on the fly is what keeps you coming back.</p>
<p>What I remember about Super Mario World was how much different stuff Mario could do with a turtle shell (ie. carry it around, kick it up in the air, kick it forward, have Yoshi eat it and gain powers, ect). It&#8217;s not the story that sticks out in my mind, it&#8217;s the gameplay, and how little things like playing with a shell were <em>fun</em>.</p>
<p>A mega hyped, shiny new video game is like a hot woman in a dark nightclub who starts sweet talking you while you&#8217;re drunk&#8211; you might be head over heels in love that night&#8211; but you don&#8217;t really know what you have until you see what you wake up next to in the morning.</p>
<p><small>Image credit: <a href="http://www.flickr.com/photos/tonyjcase/">Tony J. Case</a></small></p>
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		<title>Spirit Tracks: Final Boss Glitch</title>
		<link>http://www.zippygamer.com/2010/07/spirit-tracks-final-boss-glitch/</link>
		<comments>http://www.zippygamer.com/2010/07/spirit-tracks-final-boss-glitch/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 22:16:36 +0000</pubDate>
		<dc:creator>Joseppi</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[bros.]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[hunters]]></category>
		<category><![CDATA[malladus]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[minus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[prime]]></category>
		<category><![CDATA[spire]]></category>
		<category><![CDATA[spirit]]></category>
		<category><![CDATA[super]]></category>
		<category><![CDATA[tracks]]></category>
		<category><![CDATA[world]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3268</guid>
		<description><![CDATA[Since the early days, games have had glitches. Some are good, some are bad, and a few are just downright annoying! All gamers at one time or another have encountered a glitch while playing their favorite games. And Nintendo has had its fair share of glitched games since the beginning.
Probably the most famous glitch in [...]]]></description>
			<content:encoded><![CDATA[<p>Since the early days, games have had glitches. Some are good, some are bad, and a few are just downright annoying! All gamers at one time or another have encountered a glitch while playing their favorite games. And Nintendo has had its fair share of glitched games since the beginning.</p>
<p>Probably the most famous glitch in video game history comes from Nintendo themselves. The  original <strong>Super Mario Bros.</strong> is very well known for its <em><strong>Minus World</strong></em> glitch. This world is accessed by  breaking a few bricks at the end of World 1-2 right above the exit pipe  and jumping at just the right spot allowing you to go through the wall to the Warp  Zone area. And if you just go down the first pipe without moving any  further, you will be taken to the  Minus World. This world is basically  just a never-ending version of World 7-2, but the game calls it World  -1, thus getting the title &#8220;The Minus World.&#8221;</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/07/Spirit-Tracks-Final-Boss-Glitch.jpg"><img class="size-full wp-image-3273  aligncenter" title="Spirit Tracks Final  Boss Glitch" src="http://www.zippygamer.com/wp-content/uploads/2010/07/Spirit-Tracks-Final-Boss-Glitch.jpg" alt="Spirit Tracks Final Boss Glitch" width="471" height="358" /></a></p>
<p>Some people spend countless hours on games trying to exploit these unintentional little bugs to make a game more enjoyable. Some glitches can cause a player to cheat; such as <em><strong>The Spire Glitch</strong></em> in <strong>Metroid Prime Hunters</strong> which allows Spire to hide inside the wall in Alinos Gateway. This glitch is was a cheap but easy way to win the match back when the game first came out. But now, almost everyone knows about it, making it much harder to get away with.</p>
<p>One Nintendo franchise that is no stranger to glitches is<strong> The Legend of Zelda</strong> series. <strong>Ocarina of Time</strong> had many glitches that made the game that much more fun! Remember how you could turn any of your weapons into bottles? Sure, you end up losing most of those items for good,<em> like I once did with my bombchus</em>, but it&#8217;s still fun! And don&#8217;t forget the <em><strong>Unlimited Gold Skulltula</strong></em> glitch where you can keep going back and collecting the same Skulltula from the grotto by Hyrule Castle. All of those glitches, although unintentional, were just added bonuses to the game. And <strong>Twilight Princess</strong> is another prime example of Zelda glitches. I know people who have said that the most enjoyment they got out of that game was from exploiting its glitches. I can&#8217;t say that I&#8217;m one of them myself, but to each their own right?</p>
<p>But then there are the evil glitches. You know, the annoying little bugs that plague some of your favorite games. Well, today was the day I had the pleasure of encountering one myself. You may have heard of this happening before. Hell, maybe it&#8217;s even happened to you. But it is a very annoying glitch that will haunt <strong>Spirit Tracks</strong> players for years to come. I&#8217;m talking about the <strong>Stuck Behind Zelda</strong> glitch.</p>
<p>This pesky little bug is achieved while fighting the final boss, Malladus. By getting hit by one of his fireballs in just the right spot, you&#8217;ll be knocked back off the screen behind Zelda, leaving her and yourself helpless. Once this happens, all you can do is either die or restart the game. So when this happened to me, I pulled out my crappy old webcam and began recording. Here&#8217;s the video of how it all went down.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<p>You can download the full version of the Song of Storms Remix <a href="http://www.newgrounds.com/audio/listen/112273" target="_blank">here</a>!</p>
<p>The artwork used in the video can be found <a href="http://fav.me/d2h0c1z" target="_blank">here</a> and <a href="http://fav.me/d2hhspv" target="_blank">here</a>!</p>
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		<title>Driver: San Francisco</title>
		<link>http://www.zippygamer.com/2010/06/driver-san-francisco/</link>
		<comments>http://www.zippygamer.com/2010/06/driver-san-francisco/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 21:56:43 +0000</pubDate>
		<dc:creator>little420247</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[driver: san francisco]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
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		<guid isPermaLink="false">http://www.zippygamer.com/?p=3225</guid>
		<description><![CDATA[This week at E3, Ubisoft, the publisher of Driver, announced the release of Driver: San Francisco for fall 2010. The storyline starts where Driver 3 left off, with Tanner being shot by his adversary Jericho. Tanner then goes into a coma, in turn, he gains the ability to teleport from vehicle to vehicle. This new [...]]]></description>
			<content:encoded><![CDATA[<p>This week at E3, Ubisoft, the publisher of <strong>Driver</strong>, announced the release of <strong>Driver: San Francisco</strong> for fall 2010. The storyline starts where <strong>Driver 3</strong> left off, with Tanner being shot by his adversary Jericho. Tanner then goes into a coma, in turn, he gains the ability to teleport from vehicle to vehicle. This new ability is called shifting, which seems to be an awesome concept.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco.jpg"><img class="size-full wp-image-3228  aligncenter" title="Driver: San Francisco" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco.jpg" alt="Driver: San Francisco" width="578" height="325" /></a></p>
<p>Although Tanner has the ability to roam freely around the streets of San Francisco,  this latest installment of <strong>Driver</strong> will focus on the movie style car chases. Reportedly, there will be upwards of  100 vehicles to chose from, and plenty of road to keep the chases flowing. There will also be a large amount of classic vehicles thrown into the action, and this should make for some never before seen chases.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco-2.jpg"><img class="size-full wp-image-3229  aligncenter" title="Driver: San Francisco" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco-2.jpg" alt="Driver: San Francisco" width="586" height="330" /></a></p>
<p>This latest version of <strong>Driver</strong> will also include the option to play online. This mode will offer fans some pretty exiting chases as well. The screenshots from <strong>Driver: San Francisco</strong> detail some excellent graphics, and these new added features will offer some unbelievable game play. <strong>Driver: San Francisco</strong> will be available for Playstation 3, X-box 360, Wii, PC, and Mac.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
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		<title>Nintendo At E3: Day 2 – DS Games</title>
		<link>http://www.zippygamer.com/2010/06/nintendo-at-e3-day-2-ds-games/</link>
		<comments>http://www.zippygamer.com/2010/06/nintendo-at-e3-day-2-ds-games/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 23:09:40 +0000</pubDate>
		<dc:creator>Joseppi</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[Mario vs. Donkey Kong: Mini-Land Mayhem!]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pokémon Ranger: Guardian Signs]]></category>
		<category><![CDATA[Professor Layton and the Unwound Future]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3178</guid>
		<description><![CDATA[I showed you three new Wii titles earlier today, but there&#8217;s also a trio of DS games that should appease your handheld appetite. Let&#8217;s take a look.
Mario vs. Donkey Kong: Mini-Land Mayhem!
Donkey Kong is at it again! After arriving late to the grand opening of Mario&#8217;s latest theme park and not receiving a free Mini [...]]]></description>
			<content:encoded><![CDATA[<p>I showed you <a href="http://www.zippygamer.com/2010/06/nintendo-at-e3-day-2-wii-games/" target="_blank">three new Wii titles</a> earlier today, but there&#8217;s also a trio of DS games that should appease your handheld appetite. Let&#8217;s take a look.</p>
<h3>Mario vs. Donkey Kong: Mini-Land Mayhem!</h3>
<p>Donkey Kong is at it again! After arriving late to the grand opening of Mario&#8217;s latest theme park and not receiving a free Mini Pauline toy, he decides to take the real Pauline instead. Now it&#8217;s up to Mario and his minis to stop the big ape once more.</p>
<p style="text-align: left;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Mario-VS-Donkey-Kong.jpg"><img class="aligncenter size-full wp-image-3179" style="border: 0pt none;" title="Mario vs. Donkey Kong: Mini-Land Mayhem!" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Mario-VS-Donkey-Kong.jpg" alt="Mario vs. Donkey Kong: Mini-Land Mayhem!" width="574" height="424" /></a></p>
<p style="text-align: left;">In this third installment of the <strong>Mario vs. Donkey Kong</strong> series, you guide the minis through the puzzle-based levels by placing girders, springs, conveyor belts, pipes and ladders in different locations with your stylus. You can also create your own levels for other players to play and rate via the internet. Aside from Mini Marios, there are also Mini Toads, Mini Peaches, and Mini Donkey Kongs. And this game also brings back the Super Guide from <strong>New Super Mario Bros Wii.</strong></p>
<p style="text-align: left;"><strong>Mario vs. Donkey Kong: Mini-Land Mayhem!</strong> will be out just in time for Christmas!</p>
<h3>Professor Layton and the Unwound Future</h3>
<p>When Professor Layton receives a letter from his apprentice, Luke 10 years in the future telling him how London has been thrown into chaos, he realizes that only he can save his beloved city from it&#8217;s troublesome forthcoming. The game features over 165 different types of puzzles that fit perfectly into the storyline that will put your mind to the test. If a puzzle seems to be to complicated, you can use a &#8220;superhint&#8221; that will point you to the solution. You can also download extra puzzles for a short time after the game is released.<br />
<strong>Professor Layton and the Unwound Future</strong> will be coming to your DS on September 20!</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Pokémon Ranger: Guardian Signs</h3>
<p>In the third <strong>Pokemon Ranger</strong> game, you team up with Ukulele Pichu (a Pichu who carries a Ukulele) to stop the Pokemon Pinchers.  The game relies heavily on the Nintendo DS&#8217;s touch screen. You can capture Pokemon with your Capture Styler by cycling them. And you can also summon legendary Pokemon to help you progress by drawing their Ranger Signs. The game is also WiFi compatable for teaming up with people all over the world for certain missions.</p>
<p>You can expect to see <strong>Pokemon Ranger: Guardian Signs</strong> to arrive at a store near you this Fall!</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
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		<title>Nintendo At E3: Day 2 &#8211; Wii Games</title>
		<link>http://www.zippygamer.com/2010/06/nintendo-at-e3-day-2-wii-games/</link>
		<comments>http://www.zippygamer.com/2010/06/nintendo-at-e3-day-2-wii-games/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 22:00:21 +0000</pubDate>
		<dc:creator>Joseppi</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[e3 2010 flingsmash]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokepark]]></category>
		<category><![CDATA[samurai warriors 3]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3162</guid>
		<description><![CDATA[Nintendo stole the show yesterday with thirteen games and a new handheld system. It makes one wonder what else they could possibly show us. But today was much slower paced, although there were still some surprises in store. So let&#8217;s take a look at a few more titles that have been announced for the Wii.
FlingSmash
FlingSmash [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo stole the show yesterday with thirteen games and a new handheld system. It makes one wonder what else they could possibly show us. But today was much slower paced, although there were still some surprises in store. So let&#8217;s take a look at a few more titles that have been announced for the Wii.</p>
<h3>FlingSmash</h3>
<p><strong>FlingSmash</strong> is a completely new concept from <strong>Yoshi&#8217;s Island DS</strong> developer, Artoon. The best way to describe the game is that it&#8217;s something like a sidescrolling Arkanoid. In <strong>FlingSmash</strong>, you use your Wii remote with Wii Motion Plus to fling Zip, to smash through enemies and obstacles to progress through the level. Zip is a spherical creature that bounces all over the screen breaking through blocks and other things. You can also get different powerups, such as Split, which gives you 2 more Zips to guide, doing more damaging and racking up even more points. If you have a friend and an extra Wiimote with Wii Motion Plus, you can team up with Player One controlling Zip and Player Two controlling his buddy, Pip.</p>
<p><strong>FlingSmash</strong> is set to be released around the 2010 holiday season.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/FlingSmash.jpg"><img class="aligncenter size-full wp-image-3173" title="FlingSmash" src="http://www.zippygamer.com/wp-content/uploads/2010/06/FlingSmash.jpg" alt="FlingSmash" width="630" height="354" /></a></p>
<h3>PokéPark Wii: Pikachu&#8217;s Adventure</h3>
<p><strong>PokePark Wii</strong> stars Pikachu as he is summoned by Mew to set out and find the missing Sky Prism Pieces of PokePark. As Pikachu, you make your way through the park by using the Wii remote held sideways. Throughout the game, you meet up with other Pokemon who will help you on your quest. But of course, you must fight other Pokemon as well using different attacks from Pikachu&#8217;s &#8220;shocking&#8221; arsenal. <strong>PokePark Wii</strong> also features a variety of minigames that put your skills to the test. In these events, you can choose any of the various Pokemon that you&#8217;ve befriended throughout the game. If you liked <strong>Pokemon Snap</strong> on the N64, you&#8217;ll love the photo feature that allows you to take pictures of different Pokemon to save to an SD card.</p>
<p>You can expect <strong>PokePark Wii: Pikachu&#8217;s Adventure</strong> to hit store shelves this Holiday season.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Samurai Warriors 3</h3>
<p>In <strong>Samurai Warriors 3</strong>, you can choose from over 35 different samurai; some of which are based on actual figures from Japanese history. Each character has their own takes on the story, which will have you playing for a long time if you want to know everyone&#8217;s motives. You progress through the game by fighting armies of enemies on foot and on horseback. <strong>SW3</strong> also has a variety of play modes such as &#8220;Murasame Castle&#8221; mode which has you teaming up with another player via broadband Internet access and Nintendo Wi-Fi Connection. This mode  is based off of the classic Famicom Disk System game, <strong>The Mysterious Murasame Castle</strong>. The game can be played with all of the Wii&#8217;s control options including the Gamecube controller; so you can choose which is best for you.</p>
<p><strong>Samurai Warriors 3</strong> will be in stores on September 27.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
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		<title>Nintendo 3DS @ E3 2010</title>
		<link>http://www.zippygamer.com/2010/06/nintendo-3ds-e3-2010/</link>
		<comments>http://www.zippygamer.com/2010/06/nintendo-3ds-e3-2010/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 05:16:27 +0000</pubDate>
		<dc:creator>Joseppi</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[kid icarus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendogs + cats]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3095</guid>
		<description><![CDATA[When Nintendo announced the 3DS in March, I was kind of skeptical. I was imagining another Virtual Boy. But earlier today, the successor to the DSi was finally revealed! The 3DS looks a lot like a regular DS with a few noticeable changes. The top screen is a wide screen while the bottom is a [...]]]></description>
			<content:encoded><![CDATA[<p>When Nintendo announced the 3DS in March, I was kind of skeptical. I was imagining another Virtual Boy. But earlier today, the successor to the DSi was finally revealed! The 3DS looks a lot like a regular DS with a few noticeable changes. The top screen is a wide screen while the bottom is a square. The top screen is where the 3D effects come in. Nintendo claims that the 3DS can produce <em>&#8220;3D effects without the need for any special glasses.&#8221; </em>So elements in the game look like they&#8217;re popping right out at you. The bottom screen retains the usual touch screen functions of the original DS systems.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/3DS.jpg"><img class="aligncenter size-full wp-image-3100" title="Nintendo 3DS" src="http://www.zippygamer.com/wp-content/uploads/2010/06/3DS.jpg" alt="Nintendo 3DS" width="611" height="334" /></a></p>
<p>Another addition to the 3DS is the Slide Pad, which works as an analog stick. This is something they should have added a long time ago. Although the positioning of the D-Pad looks like it would be a little awkward to use &#8211; But we&#8217;ll know in due time. The 3DS has some very impressive graphics, right on par with the Wii. Another new feature in the 3DS are motion sensors that allow the system to know when the handheld is being tilted or moved in different ways. And last but not least are the two side-by-side cameras placed on the back of the system. The duel cameras make your photos into 3D images, which is pretty impressive, I must say.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h2>Upcoming 3DS Games</h2>
<h4>Nintendogs + Cats</h4>
<p>Nintendo also announced a few games for the new handheld. <strong>Nintendos + Cats</strong> will be a lot like the original <strong>Nintendogs</strong> games, but they&#8217;re adding cats into the mix. It would be fun to see how the dogs and cats will interact. And of course, with the new 3D screen, it will be like you can reach down and pet them with your hand.</p>
<h4>Kid Icarus: Uprising</h4>
<p>When Nintendo announced that their new subdivision, Project Sora was working on their first title, I was expecting a Nintendo/<strong>Kingdom Hearts</strong> crossover. (I can dream can&#8217;t I?) But I was pleasantly surprised when I saw Pit fly across the screen and say, <em>&#8220;Sorry to keep you waiting.&#8221; </em>Oh Pit, you have no idea.  <strong>Kid Icarus: Uprising</strong> is the third installment in the series and the first <strong>Kid Icarus</strong> game in almost 20 years. <strong>Uprising</strong> marks the first time Pit has ever got to move around freely in a completely 3D environment. The game allows you to battle on ground or in the air. The video shows off Pit fighting different enemies including Cerberus and a few other bosses. This game alone has me sold on the 3DS.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h4>Other Confirmed Titles</h4>
<ul>
<li><strong>Animal Crossing</strong></li>
<li><strong>Mario Kart</strong></li>
<li><strong>Paper Mario</strong></li>
<li><strong>PilotWings Resort</strong></li>
<li><strong>Battle of Giants: Dinosaur Strike</strong></li>
<li><strong>CODENAME: Chocobo Races</strong></li>
<li><strong>Dead or Alive 3D</strong></li>
<li><strong>DJ Hero 3D</strong></li>
<li><strong>Hollywood 61</strong></li>
<li><strong>Kingdom Hearts</strong></li>
<li><strong>The Legend of Zelda:  Ocarina of Time 3D</strong></li>
<li><strong>Metal Gear Solid: Snake Eater 3D &#8220;The Naked Sample&#8221;</strong></li>
<li><strong>Professor Layton and the Mask of Miracle</strong></li>
<li><strong>Resident Evil Revelations</strong></li>
<li><strong>Ridge Racer</strong></li>
<li><strong>Samurai Warriors 3D</strong></li>
<li><strong>Starfox 64</strong></li>
<li><strong>Steel Diver</strong></li>
<li><strong>The Sims 3</strong></li>
<li><strong>Super Street Fighter IV 3D Edition</strong></li>
<li><strong>Tom Clancy&#8217;s Splinter: Cell Chaos Theory</strong></li>
<li><strong>Tom Clancy&#8217;s Ghost Recon</strong></li>
</ul>
]]></content:encoded>
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		<title>Nintendo At E3: Day 1</title>
		<link>http://www.zippygamer.com/2010/06/nintendo-at-e3-day-1/</link>
		<comments>http://www.zippygamer.com/2010/06/nintendo-at-e3-day-1/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 03:25:21 +0000</pubDate>
		<dc:creator>Joseppi</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[donkey kong country returns]]></category>
		<category><![CDATA[dragon quest ix]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[epic mickey]]></category>
		<category><![CDATA[golden eye]]></category>
		<category><![CDATA[golden sun dark sawn]]></category>
		<category><![CDATA[just dance 2]]></category>
		<category><![CDATA[kirby's epic yarn]]></category>
		<category><![CDATA[metroid other m]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii party]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3072</guid>
		<description><![CDATA[I already gave you a look at The Legend of Zelda: Skyward Sword, but that was just the beginning of the many treats the Big N had in store for us. I hear they&#8217;re teaming up with Activision and Retro Studios to bring us a couple of sequels to some Rare gems from the 90&#8217;s.
Mario [...]]]></description>
			<content:encoded><![CDATA[<p>I already gave you a look at <a href="http://www.zippygamer.com/2010/06/e3-the-legend-of-zelda-skyward-sword/" target="_blank"><strong>The Legend of Zelda: Skyward Sword</strong></a>, but that was just the beginning of the many treats the Big N had in store for us. I hear they&#8217;re teaming up with Activision and Retro Studios to bring us a couple of sequels to some <em>Rare</em> gems from the 90&#8217;s.</p>
<h3>Mario Sports Mix</h3>
<p>We&#8217;ve seen numerous sports games in the past staring Mario and friends. From tennis, golf, soccer, basketball, a couple of crossovers with <strong>Sonic the Hedgehog</strong> in the Olympics and even NBA superstars, our favorite pudgy plumber has proven himself to be one hell of an athlete. Mario Sports Mix looks to be the ultimate games for anyone who loves a good competition in the Mushroom Kingdom. We&#8217;re not sure just how many different sports the game will feature, but the video shows us basketball, dodgeball, volleyball, and hockey &#8211; which is played both on the beach and on ice.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Wii Party &#8211; Wii</h3>
<p>Take <strong>Mario Party</strong> and switch anything that has to do with Mario with <strong>Wii Sports</strong> elements.  <strong>Wii Party</strong> is just that. It&#8217;s a party game, much like the games in the <strong>Mario Party</strong> series, but played with your Mii characters. The game features plenty of minigames to keep you and your friends entertained for hours. Most of which utilize all of the many abilities that made the Wii romote and the other Wii series titles so popular. Just like its <strong>Mario</strong> counterpart, Wii Party has players moving from space to space through a board game-like area where you battle it out in the various minigames.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Just Dance 2 &#8211; Wii</h3>
<p>The popularity of music-rhythm games over the past decade has proven one thing. People love music. And with countless songs out there waiting to be licensed out to video game publishers, sequels are very fast and easy to bust out. If anything <strong>Guitar Hero</strong> has shown us that. With <strong>Just Dance 2</strong>, you and your friends can find out just who has the sickest moves and look like a true dance queen while doing so. With over 40 tracks and up to 8 players, <strong>Just Dance 2</strong> is a must have for anyone loves busting moves and doesn&#8217;t mind looking like a fool while doing so.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Golden Sun: Dark Dawn &#8211; DS</h3>
<p>The <strong>Golden Sun</strong> series first began on the Game Boy Advance. Almost a decade later, the latest installment comes to us for the Nintendo DS with some impressive visuals. The game utilizes both screens for the cut scenes and requires the stylus to solve puzzles and for completing other tasks. <strong>Golden Sun: Dark Dawn</strong> is surely going to be one of the best titles in the series.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Golden Eye 007 &#8211; Wii</h3>
<p>If you grew up playing the Nintendo 64, you know what <strong>Golden Eye</strong> is all about. The original is one of the most beloved games in video game history and is regarded by many as one of the greatest first person shooters of all time. This brand new title features 8 classic James Bond characters, 16 different game modes and a multiplayer mode with all of the elements that made the original so great. But this time you can go online! <strong>Golden Eye 007</strong> is being developed by Activision exclusively for the Nintendo Wii.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Epic Mickey &#8211; Wii</h3>
<p>Designed by Warren Spector of <strong>Deus Ex</strong> and <strong>System Shock</strong> fame, <strong>Epic Mickey</strong> delves you into the magical world of Disney. The game features Mickey in his older image; beady black eyes and all. The game is a platformer with some RPG elements, and has you meeting up with plenty of classic Disney characters from your favorite animated films. Mickey&#8217;s primary piece of equipment is a paint brush and paint thinner. You can use the brush to &#8220;paint&#8221; in parts of the scenery to access new areas and the thinner can be used  to destroy obstacles blocking your path or even enemies. But this time around, Mickey isn&#8217;t just your everyday good guy. Depending on the actions the player takes throughout the game, Mickey can be praised as a &#8220;Hero&#8221; or feared as a &#8220;Scrapper.&#8221; <strong>Epic Mickey</strong> looks to be a must-have title for any gamer who loves Disney.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Kirby&#8217;s Epic Yarn &#8211; Wii</h3>
<p>After seven long years, Nintendo is finally giving our favorite pink puffball his own game on a Nintendo console. But this time, things are a little different. It still has the classic gameplay elements we all know and love, such eating enemies and stealing their powers in a side-scrolling environment. But now there&#8217;s so much more! As the title implies, <strong>Kirby&#8217;s Epic Yarn</strong> is all about sewing&#8230; Don&#8217;t worry, it&#8217;s not what you think. The environment, enemies and even Kirby himself are made out of yarn and fabric. To get through certain areas, Kirby must use a string of yarn to unzip zippers to reveal hidden areas or grab certain points to swing like Donkey Kong and even fold sections of the landscape over to make large gaps smaller. The yarn is also used to lasso around enemies and apparently a new buddy character to grab onto and throw. Kirby can also transform into different vehicles such as a submarine, UFO, and a even giant tank.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Dragon Quest IX: Sentinels of the Starry Skies &#8211; DS</h3>
<p>The ninth title in Square-Enix&#8217;s epic Dragon Quest series offers many new elements into the mix. Taking a more <strong>Final Fantasy: Crystal Chronicles</strong> approach, the game is made primarily to be multiplayer via co-operative wireless gameplay rather than being WiFi compatible. Another noteworthy difference about <strong>Dragon Quest IX</strong> is that there are virtually no random encounters with enemies other than when you&#8217;re sailing. One great thing about this game is that you can customize your characters in many ways including their gender, clothes, hairstyle &amp; color, body type, face, eye color, and even skin color. <strong>Dragon Quest IX: Sentinels of the Starry Skies</strong> will be released in just a few short weeks for the Nintendo DS!</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Metroid: Other M &#8211; Wii</h3>
<p>Nintendo didn&#8217;t have much new for us in regards to <strong>Metroid: Other M</strong> other than a new trailer. The game does look great with amazing visuals, dark settings and of course, the classic eerie <strong>Super Metroid</strong> music. The game is set to be released on August 31!</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<h3>Donkey Kong Country Returns &#8211; Wii</h3>
<p>The name says it all; <strong>Donkey Kong Country </strong>returns! Retro Studios, the company who brought us the <strong>Metroid Prime</strong> trilogy takes on yet another beloved classic. But this time they stay more true to the series&#8217; roots. <strong>Donkey Kong Country Returns</strong> looks a lot like (only better) the Super NES classics. Donkey Kong finally goes back to starring in the latest sequel to the games bearing his name. Just as it was 15 years ago, Donkey and Diddy run, jump, collect bananas, swing, and ride mine carts through the land of the Kongs. Donkey Kong also has some new moves strait out of the <strong>Super Smash Bros.</strong> series such as punching and pounding the ground. It is unknown as to what Diddy&#8217;s abilities are, but I have a feeling he may be concealing a weapon under that t-shirt of his somewhere. One of the best things about this game is, NO NEED FOR BONGOS!</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
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		<title>E3 The Legend of Zelda: Skyward Sword</title>
		<link>http://www.zippygamer.com/2010/06/e3-the-legend-of-zelda-skyward-sword/</link>
		<comments>http://www.zippygamer.com/2010/06/e3-the-legend-of-zelda-skyward-sword/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 23:29:12 +0000</pubDate>
		<dc:creator>Joseppi</dc:creator>
				<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[zelda skyward sword]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3043</guid>
		<description><![CDATA[Skyward Sword relies heavily on the Wii Motion Plus attachment for the Wii Remote. The remote is your sword while the nunchuck is your shield. So you must position yourself as if you are actually holding a sword and shield. You shake the remote to draw your sword and shake the nunchuck to draw your [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Skyward Sword</strong> relies heavily on the Wii Motion Plus attachment for the Wii Remote. The remote is your sword while the nunchuck is your shield. So you must position yourself as if you are actually holding a sword and shield. You shake the remote to draw your sword and shake the nunchuck to draw your shield. Whichever way you hold the remote, Link will hold his sword. Fighting Deku Babas is a little different than how you fight them in the previous games. In this game, you must cut their mouths in two. Some must be cut horizontally, while other need to be slashed vertically.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Skyward-Sword-Logo.jpg"><img class="aligncenter size-full wp-image-3049" title="The Legend of Zelda: Skyward Sword" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Skyward-Sword-Logo.jpg" alt="The Legend of Zelda: Skyward Sword" width="575" height="323" /></a></p>
<p>The reason the game is called <strong>Skyward Sword</strong> is because you can gain power by holding the sword towards the sky, which in turn allows you to shoot a beam of light by swinging it.  Spin attacks are achieved by swinging both the remote and nunchuck in the same directing &#8211; not by spinning your whole body in a complete circle, luckily. At one point in the demo, there is a door with an eyeball on it. If you try to slash at it, the eye closes, reflecting your attack. But the eye is usually following the tip of your sword. So what you must do is spin your sword (remote) around in complete circles until the eye gets dizzy causing it to loose focus, allowing you to slash it, which unlocks the door.</p>
<p>Another returning enemy to this game are Deku Scrubs. Much like the past games, you need to use your shield to reflect their projectiles. But this time, just blocking them won&#8217;t reflect them back. You must thrust the shield(nunchuck) just as it hits to bounce it back into the enemy. The another returning enemy are Bokoblins who use their swords to block your attacks. So what you have to do is swing your sword in a way that goes around theirs.If their sword are guarding their face, you need to slash at their waist. It&#8217;s somewhat reminiscent of the Dark Nuts in <strong>Zelda II</strong>.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/The-Legend-of-Zelda-Skyward-Sword.jpg"><img class="aligncenter size-full wp-image-3051" title="The Legend of Zelda:  Skyward Sword" src="http://www.zippygamer.com/wp-content/uploads/2010/06/The-Legend-of-Zelda-Skyward-Sword.jpg" alt="The Legend of Zelda: Skyward Sword" width="570" height="270" /></a></p>
<p>You don&#8217;t use many buttons for this game. The A button allows you to run, and while you are holding it, you can roll by shaking the remote. And of course, the Z button is for targeting. The Minus button is used for bottles while the Plus button is your map. The B button is for your other weapons. For instance, if you press B, the item menu will come up. Point to the item you want, and let go of B to equip it. If you have the Bow, you just need to point to where you want to shoot, then hold down C while pulling back on the nunchuck to pull back on the bow. Letting go of the C button fires the arrow. One of the new items in the game is called the Beetle. This is an item you shoot and then guide using the Wii remote. The Beetle flies around and allows you to pick up otherwise unreachable items. Another new item to the game is the Whip. With this, you can go Simon Belmont on your enemies and attack them from a distance. Unfortunately, it doesn&#8217;t seem to work on all of them, such as Bokoblins, but it seems to work great on those annoying Keese.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
<p>One thing that caught many fans off guard was the fact that the game is once again cel-shaded. But it&#8217;s not bad at all. Link looks like the hero we know from <strong>Twilight Princess</strong> but with a brighter tone. The world around him is a lot like the world in <strong>Wind Waker</strong>, but he fits right in. The best way to describe the look of <strong>Skyward Sword</strong> is to say it&#8217;s a mash-up of <strong>Wind Waker</strong> and <strong>Twilight Princess</strong>. And personally, I think Nintendo has found the perfect style for the franchise. It really is a beautiful game.</p>
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		<title>The Evolution of Handheld Video Games</title>
		<link>http://www.zippygamer.com/2010/05/the-evolution-of-handheld-video-games/</link>
		<comments>http://www.zippygamer.com/2010/05/the-evolution-of-handheld-video-games/#comments</comments>
		<pubDate>Thu, 27 May 2010 03:38:36 +0000</pubDate>
		<dc:creator>Bonemeal</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2653</guid>
		<description><![CDATA[In this article, we take a look back at how video games have evolved into what we know and enjoy today. We&#8217;ve come a long way, baby!
The Handheld Battle
It seems so long ago, but in the 8-bit era we were lucky to have the LCD dot-matrix Game Boy. No one was crazy about monochrome, but [...]]]></description>
			<content:encoded><![CDATA[<p>In this article, we take a look back at how video games have evolved into what we know and enjoy today. We&#8217;ve come a long way, baby!</p>
<h3>The Handheld Battle</h3>
<p>It seems so long ago, but in the 8-bit era we were lucky to have the LCD dot-matrix Game Boy. No one was crazy about monochrome, but it worked. The competition&#8217;s handheld gaming used a static, painted backdrop.</p>
<p style="text-align: center;"><img class="size-full wp-image-2740    aligncenter" title="game-boy" src="http://www.zippygamer.com/wp-content/uploads/2010/05/game-boy.jpg" alt="game-boy" width="550" height="270" /></p>
<p>We saw pre-molded LCD caricatures in which movement was defined by disappearing from one part of the screen to appear on another part; comparatively, the 8-bit yellow-and-green dot matrix LCD screen of the Game Boy worked.</p>
<p>Not only did we now have a handheld video game system that actually <em>created</em> its own backgrounds and allowed for actual fluid motion, but we got a handheld that had interchangeable games (as novel as that sounds)!</p>
<p>Still, it was only monochrome, or as Sega called it in their Game Gear ads, &#8220;creamed spinach-colored&#8221;. So, many of us &#8211; myself included &#8211; could only wonder what Super Mario Land would&#8217;ve looked like in color form on our NES.</p>
<p>We waited, hoping Nintendo would be generous and give us an enhanced port of the game, but it was for naught.</p>
<p>Sega ramped things up substantially when they delivered their Master System in the form of a handheld: a device known as the Sega Game Gear. Full color and a built-in backlight! Sure, it sacrificed battery life, and ni-cads offered HALF the life of alkaline batteries, but it was full-color.</p>
<p style="text-align: center;"><img class="size-full wp-image-2742  aligncenter" title="game-gear" src="http://www.zippygamer.com/wp-content/uploads/2010/05/game-gear.jpg" alt="game-gear" width="550" height="298" /></p>
<h3>16-bit Era</h3>
<p>The years moved on. Nintendo moved on from the NES to SNES, and Sega moved on from the Master System/Master System II to the Genesis. The handheld market stagnated. So many systems fell by the wayside. Among them were the Turbo Express, Atari Lynx, Neo Geo Pocket, and ultimately, the Sega Game Gear.</p>
<p>In 1998, Nintendo decided to take a big leap forward. Even though they had total dominance over the handheld market, they recognized the need for handheld gaming to go live with color. The GameBoy Color came into the world.</p>
<p>It was fully backwards-compatible with all previous GameBoy games, allowing button-combinations to change screen pallet color, and boasted a specially light-reflective screen. Unless you were in total darkness, chances are you could easily see games on your GameBoy Color screen without much trouble.</p>
<p>Nintendo also gave new life to two classics: Super Mario Bros. and Link&#8217;s Awakening in the form of <em>Super Mario Bros. DX</em>, which had some additional content added rather than a straight port of the old game, and <em>The Legend of Zelda: Link&#8217;s Awakening DX</em>, which added new content and was backwards compatible with the old Gameboys!</p>
<h3>Nintendo Innovations</h3>
<p>Nintendo wasn&#8217;t done yet. Far from it, in fact. Just a few small years later, the GameBoy Advance came to life. Yes, it was incredible. SNES graphics in handheld form. In fact, it was so incredible, even Nintendo didn&#8217;t realize its full capabilities! Around its release, Nintendo stated the system was lacking the Mode 7 technology and wouldn&#8217;t be able to handle 3-D graphics the way the SNES could.</p>
<p style="text-align: center;"><img class="size-full wp-image-2744  aligncenter" title="gba" src="http://www.zippygamer.com/wp-content/uploads/2010/05/gba.jpg" alt="gba" width="550" height="276" /></p>
<p>They had to admit they were wrong when games like<em> Star-X</em>, <em>Top Gear Rally</em>, and <em>Hotwheels Stunt Challenge</em> came to be. <em>Star-X</em> came very close to Nintendo&#8217;s <em>Star Fox</em>. The graphics were quite close. Actually, one who didn&#8217;t pay attention to the fact none of Nintendo&#8217;s trademark characters weren&#8217;t anywhere to be seen could think it was<em> Star Fox</em>.</p>
<p>Alas, time marches on. While the GBA could give gamers SNES-level graphics, Nintendo moved from the Nintendo 64  to the GameCube, Sony moved from the PSX to the PS2, and Microsoft unleashed the XBox. Some looked at the GBA as being &#8220;antiquated&#8221;.</p>
<p>Whilst the consoles were boasting the fully 3-D <em>Grand Theft Auto III</em>, the GBA could only replicate the old-style top-down <em>GTA</em> gameplay. Some of us didn&#8217;t mind; we liked the classic &#8220;back-to-your-roots&#8221; gameplay. Others weren&#8217;t so pleased. It seemed that as with previous eras, no handheld could ever come close to console-level graphics. It was like the comparison of a home console to arcade machines in the 1980&#8217;s. It seemed as though every time a new console hit the market, the arcade world just reached its next level.</p>
<h3>Dual Screen&#8217;s Bring New Success</h3>
<p>It was time for a revamp to the handheld market. At E3 2004, Nintendo unleashed its &#8220;third pillar&#8221; known as the Nintendo DS. Not so much a &#8220;handheld portable&#8221; as a system that just simply did more than previous handhelds had done.</p>
<p>With dual-screen action, a touch-screen, a microphone, and Nintendo 64-quality graphics all made this a system worth looking into. I remember watching Nintendo&#8217;s press conference at E3 2004. While I was also quite excited about the new games they&#8217;d shown coming to the GameCube and GBA, I was mostly excited about the DS.</p>
<p>I didn&#8217;t know what was bubbling down below in the Sony world. It would be the biggest change to hit conventional handheld gaming since the original GameBoy: the Sony PlayStation Portable, or PSP. It wasn&#8217;t an alternative, per-se, to the DS, but an augmentation.</p>
<p>I&#8217;ve always felt that, to get the most out of handheld gaming, one must own both a DS and PSP. The DS provides a unique gaming experience, whilst the PSP can emulate the console experience, albeit a little stripped-down in some cases. The PSP has managed to pull off a solid replication of console gaming. It&#8217;s not perfect, but many of the current-generation games released for the PSP have come off without a significant hitch.</p>
<h3>The Sony PSP</h3>
<p style="text-align: center;"><img class="aligncenter" title="sony-psp" src="http://www.zippygamer.com/wp-content/uploads/2010/05/sony-psp.jpg" alt="sony-psp" width="550" height="234" /></p>
<p>In the year of the PSP&#8217;s launch (2005), <em>Grand Theft Auto: Liberty City Stories</em> came into being. It actually looked like <em>Grand Theft Auto III</em> and, more importantly, it manged to play like <em>Grand Theft Auto III</em>.</p>
<p>Since this time, the PSP has had many more multi-system games released on it, and in more faithful translation than previous handhelds. <em>Resistance: Retribution</em> is remarkable. It puts the game in third-person view instead of first-person, and it&#8217;s not a &#8220;port&#8221; as a parallel story to the PS3 games. <em>Assassin&#8217;s Creed: Bloodlines</em> has a few minor flaws because of the lack of a right analog-stick, but it holds up in gameplay.</p>
<p>Even more incredible is<em> Dante&#8217;s Inferno</em>; the maps are identical to the console version&#8217;s maps. The layout is exactly the same. The only difference being the PSP game&#8217;s gameplay graphics are a little stripped-down, and the non-playable cutscenes have been simply recorded, and play in a digitized manner instead of relying on the system&#8217;s hardware to render the cutscenes, resulting in a small loss of quality and the inability to perfectly segue from gameplay to cutscene and visa versa.</p>
<h3>There&#8217;s No Time Like The Present</h3>
<p>So, here we are now. The DS is an excellent system, and I recommend it to all, but for anyone looking to capture the world of console gaming in handheld form should really give the PSP a try.</p>
<p>Sony has some excellent bundles on the market, and included in said bundles are all the things you&#8217;ll need to get started. Standard bundles usually include: game (based on your bundle), 1GB memory stick, a special-edition PSP, and the essential AC adapter and rechargeable lithium-ion battery.</p>
<p>The only DS bundle that is currently on the market is the DSi bundle which includes a white DSi and <em>Mario &amp; Luigi: Bowser&#8217;s Inside Story<span style="font-style: normal;">.</span></em></p>
<p>How do YOU feel about the progress of handheld gaming? Discuss it below in our comments section!</p>
<p><em>[Editor's Note: If you liked Bone Meal's short history on the handheld, read his </em><a href="http://www.zippygamer.com/2010/04/top-10-games-for-the-psp/" target="_self"><em>Top 10 Games for the PSP</em></a><em>.]</em></p>
<p><small>Image credits: <a href="http://lombardi.cfa.cmu.edu/infovis/exercises/10-FINAL-PROJECT-Phase-5-The-Archive/sketches/dlopez">Damien Lopez</a>, <a href="http://www.flickr.com/photos/26002612@N08/">broccoli</a>, <a href="http://www.flickr.com/photos/cinefil_/">cinefil</a>, <a href="http://www.flickr.com/photos/threecheersformcr_xo/">xcassiegotto</a>, <a href="http://www.flickr.com/photos/diodoro/">diodoro</a></small></p>
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