<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Zippy Gamer &#187; pc</title>
	<atom:link href="http://www.zippygamer.com/tag/pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zippygamer.com</link>
	<description>Playing with energy.</description>
	<lastBuildDate>Sat, 01 Oct 2011 20:59:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The Angry Birds Gaming Trend Timeline</title>
		<link>http://www.zippygamer.com/2011/10/angry-birds-gaming-trend/</link>
		<comments>http://www.zippygamer.com/2011/10/angry-birds-gaming-trend/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 20:59:37 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[birds]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=4122</guid>
		<description><![CDATA[Angry Birds is a popular game that is sweeping the nation. It was originally developed as a Smartphone app for the iPhone in 2009 by Rovio Mobile. Since its release, the game has grown in popularity and inspired online flash versions of the game to develop.

History:
The history of Angry Birds started with a simple drawing [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Angry Birds</strong> is a popular game that is sweeping the nation. It was originally developed as a Smartphone app for the iPhone in 2009 by Rovio Mobile. Since its release, the game has grown in popularity and inspired online flash versions of the game to develop.</p>
<p style="text-align: center;"><img class="size-full wp-image-4123  aligncenter" title="Angry Birds" src="http://www.zippygamer.com/wp-content/uploads/2011/10/angrybirds.jpg" alt="Angry Birds" width="580" height="269" /></p>
<p><strong>History:</strong></p>
<p>The history of Angry Birds started with a simple drawing of upset looking birds in a sling shot that did not have any legs. From the characters, the game was developed in 2009. It was originally released to the iPhone and iPod Touch, but has gradually spread to other Smartphone apps since its first release.</p>
<p><strong>Online Game Play:</strong></p>
<p>The online version of Angry Birds and the various special releases of the game are a type of flash game format. Like the mobile version of the game, players pull the slingshot loaded with a bird back and release the bird to attack the pigs hidden in their fortress.</p>
<p>The online game uses the computer mouse to grab the slingshot and release the bird. The mouse drags a hand over to the sling shot and a left click will grab the slingshot. Players then hold the left click and move the mouse to position and aim the shot. Releasing the left click will send the bird flying into the pigs.</p>
<p><strong>Different Versions:</strong></p>
<p>Like the mobile apps, the online flash versions of Angry Birds have numerous play options available. Newer versions of the game, such as<a href="http://www.gamesting.com/skill/play-angry-birds-rio" target="_blank"> Angry Birds Rio</a> or Angry Birds Magic are available online as a flash game.</p>
<p>The different versions of the game follow a similar format as the original game, but have different themes in the background. For example, the season’s version has Halloween themed levels, Christmas themed levels and other holiday themes. The birds, pigs and background follow the spirit of the holiday the levels are designed after.</p>
<p>The Angry Birds Rio game online is similar to the mobile version of the game. The birds interact with the characters from Rio and it takes place in the various locations throughout the movie.</p>
<p><strong>Conclusion:</strong></p>
<p>The online flash version of the <a href="http://www.gamesting.com/skill/play-angry-birds-rio" target="_blank">Angry Birds</a> games offers hours of entertainment. The puzzle game is simple enough for almost any age while getting increasingly more difficult to solve. The cute characters along with the fun story make this game fun for all ages. The numerous awards and the high public interest in the game proves that the game that came out in 2009 continues to top the charts for the best puzzle game available for apps and online.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>The author writes about the Angry birds evolution and timeline and he invites you to come and play <a href="http://www.gamesting.com" target="_blank">free online games</a> available for your entertainment.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2011/10/angry-birds-gaming-trend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games to Look Forward to in 2011</title>
		<link>http://www.zippygamer.com/2011/06/games-to-look-forward-to-in-2011/</link>
		<comments>http://www.zippygamer.com/2011/06/games-to-look-forward-to-in-2011/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 05:18:20 +0000</pubDate>
		<dc:creator>LASER</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Arkham]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[CIty]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Frostbite]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Resistance]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3979</guid>
		<description><![CDATA[The second half of 2011 is shaping up to be a stellar year in the gaming world, here&#8217;s a list of some games to look forward to in the months of august to December in this year.

Dead Island (PS3, X360, PC): This is a game that I&#8217;m really excited about, it&#8217;s like Dead Rising and [...]]]></description>
			<content:encoded><![CDATA[<p>The second half of 2011 is shaping up to be a stellar year in the gaming world, here&#8217;s a list of some games to look forward to in the months of august to December in this year.<br />
<a href="http://www.zippygamer.com/wp-content/uploads/2011/06/new-year-2011-500x375.jpg"></a></p>
<p><strong>Dead Island (PS3, X360, PC):</strong> This is a game that I&#8217;m really excited about, it&#8217;s like Dead Rising and Left 4 Dead came together and had a baby. The player takes on the role of one of four survivors stranded on a resort island that has been overrun with the living dead. It is a first person action game, just like Left 4 Dead and players can pick up weapons and combine them and upgrade their strength. The graphics are beautiful and the Island of Banoi is quite an impressive spectacle. Players can join each other&#8217;s games online (4 players max). Comes out on September 6th.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/Dead-Island.jpg"><img class="aligncenter size-full wp-image-4048" title="Dead-Island" src="http://www.zippygamer.com/wp-content/uploads/2011/06/Dead-Island.jpg" alt="" width="580" height="363" /></a></p>
<p><strong>Resistance 3 (PS3 Exclusive):</strong> This FPS game picks up four years after the conclusion of Resistance 2 and the player steps into the shoes of Sentinel Joseph Capelli. The game takes place in an alternate version of the 1950&#8217;s in which America has been taken and destroyed by the brutal Chimeran alien race. In addition to the single player campaign, there will also be two-player split screen and two-player online co-op through the campaign. It also includes 16 online versus. PS3 owners will want to check this game out. Comes out September 6th.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/Resistance-3-Capelli-Long-Legs.jpg"><img class="aligncenter size-full wp-image-4052" title="Resistance-3-Capelli-Long-Legs" src="http://www.zippygamer.com/wp-content/uploads/2011/06/Resistance-3-Capelli-Long-Legs.jpg" alt="" width="580" height="326" /></a></p>
<p><strong>Gears of War 3 (X360 Exclusive):</strong> It has been 18 months since the fall of the last human city and the war between the humans and locusts continues. Sad to say it, but this will be the last Gears game, but it looks like they&#8217;re going out with a bang. Includes a single player campaign and online versus modes, I got my hands on the beta and I was impressed to say the least, this is a must buy for fans of the series and newbies alike. Releases on September 20th.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/gears_of_war_3_details.jpg"><img class="aligncenter size-full wp-image-4050" title="gears_of_war_3_details" src="http://www.zippygamer.com/wp-content/uploads/2011/06/gears_of_war_3_details.jpg" alt="" width="580" height="363" /></a></p>
<p><strong>Silent Hill: Downpour (PS3,X360):</strong> I&#8217;m glad to see that the Silent Hill franchise is going back to its roots. The past few games in the franchise have been mediocre, including onslaughts of grainy meat bags which hurl themselves at you. This game has a boost in graphics and story alike, the horror/thriller genre has had a dry spell for a while now on the consoles, and fans of the original games will want to check this game out. Comes out in October.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/silent-hill-downpour.jpg"><img class="aligncenter size-full wp-image-4053" title="silent-hill-downpour" src="http://www.zippygamer.com/wp-content/uploads/2011/06/silent-hill-downpour.jpg" alt="" width="580" height="363" /></a></p>
<p><strong>Batman: Arkham City (PS3,X360,PC):</strong> Sequel to the critically acclaimed Batman: Arkham Asylum, the Dark Knight is back with a vengeance out to kick some bad guy ass. Cat Woman is also a playable character in the single player story. Rocksteady has said that a lot has changed in this game, Arkham City is a whopping five times the size of Arkham Asylum, there is a wider array of characters in the story, and now there are interrogations (Splinter cell?). Comes out on October 18th.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/batman-arkham-city-xbox-360-024.jpg"><img class="aligncenter size-full wp-image-4047" title="batman-arkham-city-xbox-360-024" src="http://www.zippygamer.com/wp-content/uploads/2011/06/batman-arkham-city-xbox-360-024.jpg" alt="" width="580" height="337" /></a></p>
<p><strong>Battlefield 3 (PS3,X360,PC):</strong> If I were ranking the games that I was looking forward to the most, Battlefield 3 would be at the top of the list. Boasting the Frostbite 2 engine, top of the line graphics, and the enjoyment of reducing a building to rubble with your weapons. I can&#8217;t really give any reason why you wouldn&#8217;t get this game, EA and DICE have really upped the ante this time around with another single player and competitive multiplayer with up to 24 versus online. Comes out October 25th, mark you calendar.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/1298470551-battlefield-3.jpg"><img class="aligncenter size-full wp-image-4046" title="1298470551-battlefield-3" src="http://www.zippygamer.com/wp-content/uploads/2011/06/1298470551-battlefield-3.jpg" alt="" width="580" height="314" /></a></p>
<p><strong>Elder Scrolls V: Skyrim (PS3,X360,PC):</strong> If this game is comes even close to its predecessor in quality and fun, then this is a must buy. A great RPG franchise already, this new addition to the series will hopefully live up to it&#8217;s franchises&#8217; caliber. People who buy this can look forward to great DLC, which Bethesda is excellent with. This game releases on November 11th.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2011/06/Elder-Scrolls-5-Skyrim-Trailer-Screenshot-Dragon-Fight.jpg"><img class="aligncenter size-full wp-image-4049" title="Elder-Scrolls-5-Skyrim-Trailer-Screenshot-Dragon-Fight" src="http://www.zippygamer.com/wp-content/uploads/2011/06/Elder-Scrolls-5-Skyrim-Trailer-Screenshot-Dragon-Fight.jpg" alt="" width="580" height="322" /></a></p>
<p><strong>Honorable Mentions:</strong><br />
<strong> Uncharted 3 (PS3): November 1st</strong><br />
<strong> Forza 4 (X360): Fall</strong><br />
<strong> Mass Effect 3 (PS3,X360,PC): Unknown 2011</strong><br />
<strong> Star Wars Old Republic (PC): Unknown 2011</strong><br />
<strong> The Last Guardian (PS3): Unknown 2011</strong><br />
<strong> Zelda: Skyward Sword (Wii): Unknown 2011</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2011/06/games-to-look-forward-to-in-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Any Future for PC Gaming?</title>
		<link>http://www.zippygamer.com/2011/05/any-future-for-pc-gaming/</link>
		<comments>http://www.zippygamer.com/2011/05/any-future-for-pc-gaming/#comments</comments>
		<pubDate>Sat, 28 May 2011 09:00:05 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3874</guid>
		<description><![CDATA[Gaming in the 1990s and early 2000s was very PC-focused.  Visiting the local game shop, the PC section was easily the biggest, with huge titles such as The Sims, Civilization, the Total War Series and Myst selling millions of units and dominating the shelves.  LAN parties were all the rage amongst the gaming [...]]]></description>
			<content:encoded><![CDATA[<p>Gaming in the 1990s and early 2000s was very PC-focused.  Visiting the local game shop, the PC section was easily the biggest, with huge titles such as The Sims, Civilization, the Total War Series and Myst selling millions of units and dominating the shelves.  LAN parties were all the rage amongst the gaming fraternity and when the wider MUD and then MMO markets emerged they enhanced this experience even further.  Nowadays the PC section is a pitiful shelf positioned somewhere near the back of the store.</p>
<p>The change has happened slowly, with consoles gradually gaining shelf space as time goes by.  Of course consoles have been around for a long time and there have been some big names in their time too, like Zelda and Grand Theft Auto, but the sheer processing power of the PC always offered so much more in terms of in depth, challenging gameplay and it really set the games apart.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3875" title="pyramid-pc" src="http://www.zippygamer.com/wp-content/uploads/2011/05/pyramid-pc.jpg" alt="" width="550" height="367" /><br />
<strong>Does your console look this cool?</strong></p>
<p>PC gaming may have been responsible for one or two <a href="http://www.nowinnofee.com">no win, no fee claims</a> when certain graphic sequences triggered epilepsy attacks in the unlucky few and they have been accused of contributing to the obesity problem but it has definitely contributed positively to society as well. After all, PC games have created a generation of technologically savvy people who have had to learn how to fix install problems, get to the bottom of bugs and understand their hardware and why it might be breaking a game.  There are so many reasons why PC games don’t run and whilst it may be annoying at the time, it is an excellent learning experience, making you delve into areas of your PC that you never even knew about.</p>
<p>It is for these reasons that I hope that console games like the Wii and Playstation do not take over altogether (as well as the lack of depth of gameplay and shallow multiplayer experience).  The Wii may make you move around a lot more than playing on your PC and it certainly has its place in lounges of those who don’t like to consider themselves gamers but it would be a great shame if it, and consoles like it, were to sound the death knell for any future PC classics.</p>
<p>&#8212;&#8212;&#8212;-</p>
<p>This guest post was written by <strong>Alex</strong>, a PC gaming enthusiast (can you tell?) who also writes about <a href="http://www.nowinnofee.com/other-claims/sport-injury.php">sports injury compensation</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2011/05/any-future-for-pc-gaming/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Cataclysm, a.k.a. WoW II</title>
		<link>http://www.zippygamer.com/2010/12/cataclysm-wow-2/</link>
		<comments>http://www.zippygamer.com/2010/12/cataclysm-wow-2/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 14:00:17 +0000</pubDate>
		<dc:creator>Nitegoddess</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=2379</guid>
		<description><![CDATA[Okay, so for all of us who play WoW enough, we have all read a little something about the new expansion, Cataclysm.  Seems like everyday there is something new they reveal about it.  If you are anything like me, I tend to play WoW more than I read about it, despite how exciting [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, so for all of us who play WoW enough, we have all read a little something about the new expansion, <a href="http://www.worldofwarcraft.com/cataclysm/">Cataclysm</a>.  Seems like everyday there is something new they reveal about it.  If you are anything like me, I tend to play WoW more than I read about it, despite how exciting patches and expansions are.  That is why I am going to highlight some of the features that make this expansion so special.</p>
<p>One of the most noticeable changes that will come with Cataclysm is the Classic zone changes.  For the past 5+ years the original continents of Azeroth (Eastern Kingdoms and Kalimdor) haven’t seen much in terms of changes.  With the new expansion, Blizzard is going to completely redesign Azeroth as we know it.  Many areas will change dramatically from desert to lush forests and vice versa.  The Barrens will be completely split in two and all the old towns will be destroyed.  Players will have to re-familiarize themselves with the new towns and quest zones.  In addition Blizzard is going to unlock areas that have been inaccessible to us thus far, such as <a href="http://www.worldofwarcraft.com/cataclysm/features/hyjal.html">Mount Hyjal</a> in Kalimdor.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/wow-worgen.jpg"><img class="aligncenter size-full wp-image-2383" title="WoW Worgen" src="http://www.zippygamer.com/wp-content/uploads/2010/04/wow-worgen.jpg" alt="WoW Worgen" width="538" height="420" /></a><br />
<strong>Worgen</strong></p>
<p>Along with the new design will come two new playable races, both of which have been featured in the game many times already.  Horde players will be able to play as a <a href="http://www.worldofwarcraft.com/cataclysm/features/goblin.html">Goblin</a>, while Alliance players will be able to play as a <a href="http://www.worldofwarcraft.com/cataclysm/features/worgen.html">Worgen</a>.  Both races will have their own starting areas for levels 1-15.  Worgens will start in Gilneas located in Silverpine Forest, and Goblins will start in a completely new area, on the Isle of Kezan.  Almost all classes are available to both races; however neither can be played as paladins.  The only other restrictions to classes are that Goblins will not be able to be druids and Worgens will not be able to be shamans.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/wow-goblin.jpg"><img class="aligncenter size-full wp-image-2381" title="WoW Goblin" src="http://www.zippygamer.com/wp-content/uploads/2010/04/wow-goblin.jpg" alt="WoW Goblin" width="475" height="324" /></a><br />
<strong>Goblin</strong></p>
<p>There are many other features in the Cataclysm expansion that are just as important to us WoW players.  For instance Blizzard will be allowing flying mounts in Azeroth, but it is still uncertain as to what restrictions they intend to impose, if any.  They are also going to create a leveling system for guilds based on new guild achievements.  The new level cap will be 85 instead of the normal 10 additional levels.  This is because they wanted to focus more on the end game material in addition to the reworking of the level 1-60 content.  This includes new higher-level zones, eight new 5-player dungeons (both normal and heroic) and 4 new 10- and 25-player raids.</p>
<p>One feature I am excited about as are many other players is that Blizzard will also be making more classes available for each race, such as the Dwarf Shaman.  To find out more about the class combinations that will be available I have provided a chart below.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/04/wow_raceclassmatrix_en_US.jpg"><img class="aligncenter size-full wp-image-2382" title="WoW Race and Class Matrix" src="http://www.zippygamer.com/wp-content/uploads/2010/04/wow_raceclassmatrix_en_US.jpg" alt="WoW Race and Class Matrix" width="560" height="420" /></a><br />
<strong>Click the chart for a larger view.</strong></p>
<p>In addition to this, there will be some major changes to each class.  Blizzard intends to change some classes talent trees dramatically whilst others not so much.  If you would like to know more about a particular class or any of these changes <a href="http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&amp;sid=1">click here</a>.</p>
<p>And finally, for those of you who enjoy learning new professions, Blizzard will be creating a new secondary profession, Archeology.  Not much is known about the profession other than it will include collecting and using artifacts from ancient races within Azeroth.  It will also be important to the new character progression feature called the path system.  This system will be a new way to gain talent points through questing, raiding and completing other objectives within the game.</p>
<p>In my experience, most expansion packs are created to add some new content to games without changing the game dramatically. With all these new features calling Cataclysm an expansion pack seems like an under exaggeration.  It should really be called WoW II.  Although I have not been a WoW player long enough to experience the release of any of their expansion packs, I believe that this one will be Blizzard’s greatest yet.  If you would like to know more details about these changes you can find them on <a href="http://www.worldofwarcraft.com/cataclysm/">WoW’s Cataclysm website</a>.</p>
<p><em>[originally published on April 22, 2010]</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/12/cataclysm-wow-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>4 Games, 2 Lessons, 1 Musing</title>
		<link>http://www.zippygamer.com/2010/11/4-games-2-lessons-1-musing/</link>
		<comments>http://www.zippygamer.com/2010/11/4-games-2-lessons-1-musing/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 16:40:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[link to the past]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[planescape: torment]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[tone]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3670</guid>
		<description><![CDATA[Sometimes I play old games and get the feeling that developers need to stay a step back and look at the good old days of gaming. I&#8217;m not some old dude that&#8217;s stuck in the past that thinks the last console worth owning was the SNES, but I do find myself playing games from the [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes I play old games and get the feeling that developers need to stay a step back and look at the good old days of gaming. I&#8217;m not some old dude that&#8217;s stuck in the past that thinks the last console worth owning was the SNES, but I do find myself playing games from the 1990s and think &#8220;why aren&#8217;t more games like this?&#8221; So, here&#8217;s a quick look to four games and the lessons developers can learn from them.</p>
<h3>Level Design</h3>
<p><em> Quake </em></p>
<p><em> Doom</em> may be the definitive shooter, but when I play <em>Quake </em>I feel like this is the game that perfected the genre. It&#8217;s hard, but never frustrating. It&#8217;s creative yet never falls flat. It&#8217;s fast-paced, while being deliberate. But you can tell this game was one of the original 3D shooters as iD seemed to have fun with this razy third dimension they suddenly could build into &#8211; finally, gone the days of 2.5D and its limitations! The level design in this game is fantastic and it actually feels like the developers enjoyed making these levels. I see a key, some armour, and some health in three alcoves ahead of me. All that&#8217;s between me and these goodies is a pool of water, so I jump in the water and&#8230; fall to another room? I am shocked, I look up, I can see that there&#8217;s a pool of water on the ceiling&#8230; and then I&#8217;m attacked. This level design is messed up, it fits the game perfectly, and almost 15 years after it was released it still seems really inventive. Levels here are not just a series of connected rooms, but mazes to be explored and enjoyed. They are to be enjoyed even when they don&#8217;t follow the rules you transpose into this game (ie: water cannot be used as a ceiling!) and even when they disturb you (I cannot shake the disturbed feeling I get in my gut when I see crucified men writhing in pain on walls).</p>
<p><em>The Legend of Zelda: A Link to the Past </em></p>
<p>The level design of <em>Link to the Past</em> is brilliant. Seriously, play through it and think about how the game eases you into the dungeons. While part of the appeal of the original <em>Zelda</em> game is how it throws you into this chaotic, unfriendly world, the opposite is the case for this <em>LttP</em>. It eases you into everything, but in a way that never feels like you&#8217;re being led by the hand. But, what is more impressive, is that the game is, for all intensive purposes, a 3D title on a 2D plane. By the end of the game each room has different levels to it, what you do in one room affects another room, and what happens on one floor affects the other floors. Dungeons are no longer a linear progression through rooms, but have you going up and down stairs and revisiting rooms you&#8217;ve seen before &#8211; sometimes with the purpose of finishing a puzzle you started in another room. Most people don&#8217;t notice this because the game eases you into the thinking required to finish these dungeons so seamlessly. It also makes it hard to put the game down in the later stages because it&#8217;s a sort of thinking that isn&#8217;t inherently built into our video-game-logic and when games do this it does need to be taught to us anew.</p>
<div id="attachment_3674" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/11/quake.jpg"><img class="size-full wp-image-3674" title="quake" src="http://www.zippygamer.com/wp-content/uploads/2010/11/quake.jpg" alt="" width="300" height="218" /></a><p class="wp-caption-text">This may not show off level design, but I do love this monster and when I fell from the pond I did have to fight one of these mofos!</p></div>
<h3>Setting</h3>
<p><em> Planescape: Torment </em></p>
<p>This is what I feel the perfect computer RPG looks like: well-written, the dialogue tree is intriguing, and it&#8217;s a really engaging universe. I try explaining the game&#8217;s story to people and quickly realize that it&#8217;s hard not to get bogged down with the little details, with the quirks of my characters, with the side quests that have added depth to the universe, and all that. Most importantly, I realize that the parts of the game that seem very normal within the game universe actually sound fucking crazy to everyone else. Games can tell a story and games like this prove it. While the technology we possess has caused developers to think the only way to adequately tell a story through games is through a cinematic approach, <em>Planescape</em> proves that you can use a literary approach to create an immersive world.</p>
<p><em>Earthbound</em></p>
<p><em> Earthbound</em> is an odd console RPG in many ways. The setting is suburban America, for the most part, but a twisted vision of it. The protagonists are children armed with baseball bats, yo-yos, ray guns, and teddy bears. The game is filled with pop culture references that never seems out of place. Enemies range from moles to brainwashed businessmen. The combat feels tacked on, as if it merely exists to break up the story. Throughout this all the narrative seems to move seamlessly, despite the fact that when one stops to consider what you&#8217;ve done it all seems a bit disjointed. Like <em>Planescape</em>, it create a mood in which the odd can seem normal, but where <em>Planescape</em> uses lots and lots of text, <em>Earthbound</em> uses a lot less text, with a very limited dialogue tree, but very detailed sprites and a setting that most gamers can identify with. It corrupts the familiar to tell its story while <em>Planescape</em> makes the twisted seem normal.</p>
<div id="attachment_3673" class="wp-caption aligncenter" style="width: 251px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/11/earthbound.jpg"><img class="size-full wp-image-3673" title="earthbound" src="http://www.zippygamer.com/wp-content/uploads/2010/11/earthbound.jpg" alt="" width="241" height="300" /></a><p class="wp-caption-text">There comes a time in the game when a man falling from the sky to take your pictures doesn&#39;t seem so weird until you realize that your entire party is a bit freaked out by it....</p></div>
<p><a href="http://lo-ammi.tumblr.com/post/1677717484/5-games-and-2-lessons" target="_blank">[a gussied up repost of a post I wrote recently on my kinda too rarely updated blog, which you people should check!]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/11/4-games-2-lessons-1-musing/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Lego Universe Preview: The Venture Explorer and Avant Garden</title>
		<link>http://www.zippygamer.com/2010/11/lego-universe-beta-preview-the-venture-explorer-and-avant-garden/</link>
		<comments>http://www.zippygamer.com/2010/11/lego-universe-beta-preview-the-venture-explorer-and-avant-garden/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 06:06:07 +0000</pubDate>
		<dc:creator>Lewis Dunn</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=1309</guid>
		<description><![CDATA[Some of you may know that right now, Lego Universe is in its beta phase, and is currently running a closed, invitation only preview of the game. I was fortunate enough to be invited into it]]></description>
			<content:encoded><![CDATA[<p><strong><em>[Editor's Note: The game was released a month ago, but this is an article that was written up back in March that never got published. So enjoy!]</em></strong></p>
<p>Some of you may know that right now, Lego Universe is in its  beta phase, and is currently running a closed, invitation only preview of the  game. I was fortunate enough to be invited into it. And because I love you guys  so much, I’ve decided to give you an insight into Lego Universe. This is my  journal of my adventures into a brand new MMO! Let&#8217;s just hope my PC doesn&#8217;t  brick, eh?</p>
<h3>The Venture Explorer and Avant Gardens</h3>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-5.jpg"><img class="aligncenter size-full wp-image-1353" title="Lego Universe Character Creation" src="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-5.jpg" alt="Lego Universe Character Creation" width="600" height="375" /></a></p>
<p>It wasn’t a smooth start I’m afraid, it booted in the wrong resolution and  was quite laggy to start. But after some technical tweaks, it was looking  great, despite a wonky frame rate. The character creation is versatile but  simplistic, great for a game about a kid’s toy and I’ve heard that it will let  you buy and order your own character in real life! Nice! The graphics aren’t  that great, sadly. They’re a bit blocky (ho ho ho, ugh&#8230;) and screen tear is  all too common, but then again this is a beta and also an MMO, it was destined  to never look great. Still, what’s here is at least colourful and suitable, it  looks like Lego, and I suppose that’s the point.</p>
<p>The opening levels I was given access to include a basic tutorial on a  spaceship called “The Venture Explorer.” The only interesting part of which  really is the “build” mechanic. Essentially you use “imagination” (read: Magic  or Mana from World of Warcraft) to build objects you can interact with (and by  build I mean hold shift until the object is finished, not actually build).  There was also an interesting area where you could custom build your own  rocket. Although this was basically selecting 3 out of the 6  pieces they had given me to assemble a rocket from premade parts, not  quite the imagination overload I was expecting. The tutorial area  itself was, well, spacey. The inside of a rocket ship with a sort of glass  outer shell and some mechanical looking platforms filled out the area. And a  view outside of a seemingly endless universe was shown. It looked pretty nice  from an artistic standpoint, and is obviously a preview of the space levels  that will come later in the game.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-3.jpg"><img class="alignleft size-medium wp-image-1354" title="Lego Universe" src="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-3-300x187.jpg" alt="Lego Universe" width="228" height="142" /></a>After the tutorial I was whisked off to Avant Gardens, a small grassy  battlefield that was very enclosed and only really had one path. A set of very  basic quests were handed out, things like “Kill 5 Enemies” and “Build a Wall”  that lead to some slightly more interesting affairs such as “Race up  the Monument” and “Construct Turrets out of your fallen enemies”. The combat  has a closer resemblance to your standard action game rather than an RPG, you  click, the character hits, the enemy dies; simple. Perhaps a bit too simple  really, there&#8217;s only one method for killing enemies and despite an option to  buy new weapons I couldn&#8217;t tell you how they were any different from the  standard sword you&#8217;re given. There’s a much stronger emphasis on exploration  and platforming than battling however. One area of Avant Gardens involves  climbing Assembly Monument, a giant statue of a Heroic Lego man brandishing a  sword fighting an Evil Lego man brandishing a scepter. There was a considerable  amount of platforming involved. Three different branching paths are laid out  before you, each one expecting you to use precision and timing to  make it up to the top, as well as building a few mechanisms. Strangely,  however, there is no leveling system, at least not yet. It looks like there  might be a disabled one, but I never received experience or even loot from  fallen enemies, instead I was given money and perhaps some health or  imagination restores. Completing quests usually awards new clothing or money  for your Lego Man, both of which only effect him superficially. There&#8217;s no  bonus for wearing the armor or buying a new hat. If this is the first MMO  without a leveling system, well, that’s kind of impressive, but it may be a bit  too limiting to people expecting an addictive race for gear.</p>
<div id="attachment_1355" class="wp-caption alignright" style="width: 247px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-1.jpg"><img class="size-medium wp-image-1355" title="Lego Universe" src="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-1-300x187.jpg" alt="Lego Universe" width="237" height="148" /></a><p class="wp-caption-text">Building with Legos has never been so complicated.</p></div>
<p>I also had a look at making my own models in an area of property I now “own”  according to the game. The idea is that you can make your own house and various  things to go in and around it. Building stuff with bricks you’ve collected by  finishing missions and killing enemies. It’s even been said that you can have  your creations sent to you on order, just like your character; so the  prospect of building should be great fun! The problem is that the  building mode is so frustratingly difficult to operate (at present) that  building anything is an exercise in aggravation. Blocks won’t go where you want  them to. I can’t figure out how to rotate and buttons don’t do what you tell  them; it’s all rather sloppy. Not only that, but the parts I was given were  useless at making anything at all. I managed to make a door&#8230; thing with a  barrier attached to the top. Not really the dream home I was thinking of&#8230;  Still, I imagine that this will be the alternative to the leveling system. And  while I like the idea of battling through to make the ideal place to live, the  current building mode is far too difficult to operate, a note out of “Banjo  Kazooie Nuts &amp; Bolts” should be taken, and bricks should lock into an  invisible grid.</p>
<p>There are of course, a few problems in the beta. But if they make it to the  final version I’ll be horrified and amazed. One such problem was that I ended  up doing the same quest 6 times in a row. It was only after I received an email  from the Lego Universe team did I discover that this was intentional. It seems  you can repeat certain quests to get more money. I wish they had told me  sooner; I thought that I had to do it several times to progress and as a result  wasted plenty of time trying to finish an unfinishable quest. I can only hope  in the full game these quests will come with an explanation.</p>
<p><a href="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-2.jpg"><img class="alignleft size-medium wp-image-1358" title="Lego Universe" src="http://www.zippygamer.com/wp-content/uploads/2010/03/lego-universe-2-300x187.jpg" alt="Lego Universe" width="243" height="151" /></a>As it stands, I currently can’t leave the first world as the beta has  restricted my access. But fingers crossed that in the future I can tell  you about the rest of the game, and maybe even a little about the different  classes that Avant Garden has hinted at. The game is incredibly simple, but the  prospect of the various worlds (Pirate, Ninja, Space Ranger, Knights, Cowboys)  all sound great and hopefully the difficulty will ramp up as I get further into  the world. As an MMO though, I can’t see how teaming up with anybody could have  or indeed would have helped. I beat this portion of the game on my lonesome. Other  people proved more of a nuisance than nything; constantly killing things I also  was trying to kill and building things I wanted to build. This is probably  because the party system isn&#8217;t fully working yet, but regardless for an  MMO, I felt like I wasting my time with these other players. There’s one  section on the Assembly Monument where helping each other out can help a bit,  but the goals are still completely doable one your own. I know; I did them that  way. To anybody over the age of 12 frothing at the mouth for this game, I say  this; lower your expectations. That might sound a little pessimistic but here’s  the truth of the matter: this is a game aimed at kids. As a result, it is  extremely basic and while it makes it easy to play, it sadly doesn’t make it  all that enthralling. You certainly won’t be handing in your Night Elf for a  Lego Man just yet. Although, that could all change. What will Nimbus Station hold for me? Will  I get a class? Will I get a ranged weapon or even a magic spell? Who knows, stay  tuned to Zippy Gamer to find out!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/11/lego-universe-beta-preview-the-venture-explorer-and-avant-garden/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PC News from E3, Day 4</title>
		<link>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-4/</link>
		<comments>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-4/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 13:46:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[battlestar galactica]]></category>
		<category><![CDATA[brink]]></category>
		<category><![CDATA[bulletstorm]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[lord of the rings online]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rock of ages]]></category>
		<category><![CDATA[seinfeld]]></category>
		<category><![CDATA[ship simulator extremes]]></category>
		<category><![CDATA[two world 2]]></category>
		<category><![CDATA[warhammer 40k]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3227</guid>
		<description><![CDATA[Battlestar Galactica MMO
The Battlestar Galactica MMO will be a browser-based MMO game. However, as Quake Live proved to players recently, this need not be alarming news. Quake Live, for those not in the know, is a free version of Quake 3: Arena is the original game played in one&#8217;s browser. Our browsers are no longer [...]]]></description>
			<content:encoded><![CDATA[<h3>Battlestar Galactica MMO</h3>
<div id="_mcePaste">The <strong><em>Battlestar Galactica MMO</em></strong> will be a browser-based MMO game. However, as<strong><em> Quake Live</em></strong> proved to players recently, this need not be alarming news. <strong><em>Quake Live</em></strong>, for those not in the know, is a free version of<strong><em> Quake 3: Arena</em></strong> is the original game played in one&#8217;s browser. Our browsers are no longer as limited as they used to be and the<strong><em> Battlestar MMO</em></strong> is more awe-inspiring than iD&#8217;s browser-based game. It seems to be much more influenced by <strong><em>EVE Online</em></strong> than <strong><em>Jumpgate Evolution</em></strong>. The game is controlled with the mouse and the player has direct control over their ship – it&#8217;s not a point and click interface as one may expect from a browser-based game like this.</div>
<div id="_mcePaste">The <strong><em>Battlestar MMO</em></strong> does not have a planned release yet.</div>
<div><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/battlestarmmo.jpg"><img class="aligncenter size-full wp-image-3234" title="battlestarmmo" src="http://www.zippygamer.com/wp-content/uploads/2010/06/battlestarmmo.jpg" alt="" width="600" height="275" /></a></div>
<h3>Brink</h3>
<div id="_mcePaste">Splash Damage, known for their multiplayer games (they developed the multiplayer components to <strong><em>Return to Castle Wolfenstein</em></strong> and <strong><em>Doom 3</em></strong>, in addition to developed <strong><em>Wolfenstein: Enemy Territory <span style="font-weight: normal;"><span style="font-style: normal;">and</span></span> Enemy Territory: Quake Wars</em></strong>), is showing off some more<strong><em> Brink </em></strong>this year. This is a game that has flown under the radar for a few years – it always gets noticed but never gets a lot of attention. Splash Damage&#8217;s hope for <strong><em>Brink</em></strong> is for it to be a mix of single-player and multiplayer. Players will have persistent online characters. When a match starts, characters from the single-player campaign will be talking to the troops – the players (the screen will show the characters in the match, to boot) And the single-player mode feels like a logical extension of the multiplayer. Character customization is the name of the game, as completing objectives and killing characters will give players points to customize their character. Splash Damage&#8217;s <strong><em>Brink</em></strong> always seemed a bit ambitious; they&#8217;ve noted that there tends to be an issue with single player-focused titles having lackluster multiplayer modes and vice versa. I mean, who plays the single player mode for the Unreal games? They may play some matches against bots, but the dedicated single player campaign is lackluster. Likewise, I never found more than a handful of people willing to play <strong>Deus Ex</strong> online. Splash Damage hopes to remedy this by giving the multiplayer component qualities of single player games and the single player campaign have elements of multiplayer games.</div>
<div id="_mcePaste"><strong><em>Brink</em></strong> is dated for next spring.</div>
<div><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/brink.jpg"><img class="aligncenter size-full wp-image-3235" title="brink" src="http://www.zippygamer.com/wp-content/uploads/2010/06/brink.jpg" alt="" width="578" height="266" /></a></div>
<h3>Bulletstorm</h3>
<div>Six years ago the studio, People Can Fly released their debut game, <strong><em>Painkiller</em></strong>. <strong><em>Painkiller</em></strong> was a return to basics for the FPS genre. Simple, uncomplicated story and hordes of enemies to kill. It may not have been groundbreaking, but it was a very refined shooter experience. <strong><em>Bulletstorm</em></strong> is the new shooter being developed by People Can Fly, but it&#8217;s a bit more advanced than <strong><em>Painkiller</em></strong>. In this new title, players shoot through legions of enemies, yes, but the player is rewarded with points for each kill. The points are based on how you kill an enemy. Get up close and personal for more points. Stylish kills garner even more points. The points are used to upgrade weapons and abilities. The hope is to encourage the players to use the environment and weapons creatively to get nice kills.</div>
<div id="_mcePaste"><strong><em>Bulletstorm</em></strong> is dated for February 22, 2011.</div>
<div>
<div id="attachment_3236" class="wp-caption aligncenter" style="width: 586px"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/bulletstorm.jpg"><img class="size-full wp-image-3236 " title="bulletstorm" src="http://www.zippygamer.com/wp-content/uploads/2010/06/bulletstorm.jpg" alt="" width="576" height="264" /></a><p class="wp-caption-text">Badass</p></div>
</div>
<h3>The Lord of the Rings Online</h3>
<div id="_mcePaste">This E3 has been a wealth of information for MMOs. Turbine has taken the time to give more info on<strong><em> The Lord of the Rings Online&#8217;s</em></strong> move to the free-to-play model (which was announced prior to E3). We saw a similar move with Turbine&#8217;s <strong><em>Dungeons and Dragons Online</em></strong> and it seems like we&#8217;ll see a lot of the same changes. The game itself will be free, but the players will be able to buy content and in-game items. Current subscribers will get free in-game currency to purchase this stuff, so it still pays to be a subscriber. This move was likely encouraged by the reaction to the <strong><em>D&amp;DO</em></strong> community to this model – the amount of subscribers (known as VIPs in-game) doubled. The beta for the F2P LotRO started on the 16th.</div>
<div><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/the-lord-of-the-rings-online-screenshot.jpg"><img class="aligncenter size-full wp-image-3237" title="the-lord-of-the-rings-online-screenshot" src="http://www.zippygamer.com/wp-content/uploads/2010/06/the-lord-of-the-rings-online-screenshot.jpg" alt="" width="500" height="367" /></a></div>
<h3>Rock of Ages</h3>
<div id="_mcePaste">ACE Team is currently known for <strong><em>Zeno Clash</em></strong>. <strong><em>Zeno Clash</em></strong> is a first-person fantasy game released on Steam that was a bit of a hit, both for its interesting art style and its gameplay. <strong><em>Rock of Ages</em></strong> is a tower defense game (remember when you just played tower defense games in <strong><em>Starcraft</em></strong> and <strong><em>Warcraft III</em></strong>? Who would have dreamt that these would become a full-fledged genre?)  mixed with <strong><em>Marble Madness</em></strong>&#8230; yeah, I&#8217;m a bit confused too. <strong><em>Rock of Ages</em></strong> is a multiplayer game where players take turns trying to roll their rock into their opponent&#8217;s base. The game will have a variety of art styles, depending on the level.</div>
<div id="_mcePaste">Sadly, not much information is available on this interesting title – I couldn&#8217;t even find screenshots or access the official site as I wrote this. However, we can expect to be downloading <strong><em>Rock of Ages</em></strong> before the end of this year.</div>
<h3>Ship Simulator Extremes</h3>
<div id="_mcePaste">I have a soft spot for simulators. I&#8217;m no expert on this genre. And I do have a preference for the more science-fictiony attempts at simulators, but I can say that I do enjoy the World War 2 submarine simulator <strong><em>Silent Hunter II</em></strong>. There&#8217;s something about the slow, methodical gameplay that should be boring but is somehow thrilling. <strong><em>Ship Simulator Extremes</em></strong> is being published by Paradox Interactive, known for their somewhat dense (but never overwhelming) historical real-time strategy games. The developer,VSTEP Software, has made simulations for the government and corporate sectors in the past. Between the two, this game is in very good hands. The amount of content this game is going for is overwhelming, however. You can explore the ships you&#8217;re commanding, both large and small vessels, in detail. There are three planned campaigns. In the first you are the captain of a cruise ship, you have to not only navigate the waters, but keep the customers happy and find replacement parts for anything that breaks down. There&#8217;s also a Greenpeace campaign which takes place in the Antarctic as you seek out ships engaged in illegal whaling to stop them. The third one hasn&#8217;t been disclosed, which is odd considering it&#8217;s slated to be released sometimes this year (getting any accurate date is hard, sometime in August seems to be a safe bet).</div>
<div><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/shipsimextremes.jpg"><img class="aligncenter size-full wp-image-3238" title="shipsimextremes" src="http://www.zippygamer.com/wp-content/uploads/2010/06/shipsimextremes.jpg" alt="" width="640" height="293" /></a></div>
<h3>Two Worlds II</h3>
<div id="_mcePaste">Remember those all-too frequent ads for <strong><em>Two Worlds</em></strong> a few years ago? I couldn&#8217;t watch Seinfeld without seeing these ads at least 3 times and, with how much I watch Seinfeld in a day (when I have access to cable four episodes a day is the norm), I grew a bit annoyed with these ads. The original<strong><em> Two Worlds</em></strong> was not a critical darling, but Reality Pump is hoping that <strong><em>Two Worlds II</em></strong> will be a bit more warmly received. Which for me just requires them to air less ads for their product when I watch everyone&#8217;s favourite sitcom from the 90s. <strong><em>Two Worlds II</em></strong> is an RPG very much like the <strong><em>Elder Scrolls</em></strong> series – big, epic, and more than your fair share of combat.<strong><em> Two Worlds II </em></strong>boasts an open-ended development system for characters. The game plays more like an action game than your typical RPG, but that seems to be the trend of RPGs as of late. The game will also feature a multiplayer mode – one of the cooler aspects to this multiplayer mode is for the ability for players to create villages to produce goods for trade.</div>
<div>Expect to save the world and found your own modest village this September.</div>
<div><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/twoworldstwo.jpg"><img class="aligncenter size-full wp-image-3239" title="twoworldstwo" src="http://www.zippygamer.com/wp-content/uploads/2010/06/twoworldstwo.jpg" alt="" width="560" height="350" /></a></div>
<h3>Warhammer 40,000: Dark Millennium Online</h3>
<div id="_mcePaste">I&#8217;m a nerd, albeit a bit of a frugal one. I love the <strong>Warhammer 40,000</strong> universe. It&#8217;s science-fiction enough for me to love the setting, but has enough fantasy elements to keep the fantasy nerd inside of me happy. However, collecting those little figures to fight other little figures is an expensive endeavour. The <strong>Warhammer 40k</strong> universe found its greatest video game success with Relic&#8217;s strategy games (I consider the original <strong><em>Dawn of War</em></strong>, and its expansions, to be the best RTS games ever, sadly I haven&#8217;t tried <strong><em>Dawn of War II </em></strong>yet). The developers of <strong><em>Warhammer 40k: Dark Millennium Online</em></strong>, Vigil Games, are a bit tight-lipped on this game. The trailer is obviously from the perspective of the Imperial forces in the game. Vehicles make an appearance, presumably they will be player controlled. And the scale of the game seems to be quite huge, with walkers towering over ground forces.<a href="http://www.zippygamer.com/wp-content/uploads/2010/06/warhammer.jpg"><img class="aligncenter size-full wp-image-3240" title="warhammer" src="http://www.zippygamer.com/wp-content/uploads/2010/06/warhammer.jpg" alt="" width="674" height="309" /></a></div>
<div id="_mcePaste">The combat system looks more like a shooter than an RPG. Perhaps we can expect something akin to Mass Effect or Fallout 3. Seeing as how this is set in the <strong><em>Warhammer 40k</em></strong> universe, we can expect a well-thought out and robust PvP. The developers are pretty quick to acknowledge, and distance themselves from, Relic&#8217;s efforts with the <strong>Warhammer 40k</strong> universe. This is not the tactical strategy experience we saw in <strong><em>Dawn of War</em></strong> or the balls-to-the-walls action game we&#8217;ll see from Relic&#8217;s upcoming <strong><em>Space Marine </em></strong>game; this is a roleplaying game. It&#8217;s not known which races will be playable. – Both Orks and Space Marines had their share of screen time in the trailer, but it is expected that all the races currently in the<strong> Warhammer 40k </strong>canon will make an appearance. Seeing who they make playable and how they handle balance will be interesting, as each side is designed with wargaming (not roleplaying) in mind. At the end of the day, my hope is to play as the Eldar and to engage in some territorial disputes with the Necrons – or if you want it in English, I want to be a space elf and fight space-robot-zombies!</div>
<div id="_mcePaste">Hopefully we&#8217;ll be burning heretics for the emperor in 2012.</div>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driver: San Francisco</title>
		<link>http://www.zippygamer.com/2010/06/driver-san-francisco/</link>
		<comments>http://www.zippygamer.com/2010/06/driver-san-francisco/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 21:56:43 +0000</pubDate>
		<dc:creator>little420247</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[driver: san francisco]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3225</guid>
		<description><![CDATA[This week at E3, Ubisoft, the publisher of Driver, announced the release of Driver: San Francisco for fall 2010. The storyline starts where Driver 3 left off, with Tanner being shot by his adversary Jericho. Tanner then goes into a coma, in turn, he gains the ability to teleport from vehicle to vehicle. This new [...]]]></description>
			<content:encoded><![CDATA[<p>This week at E3, Ubisoft, the publisher of <strong>Driver</strong>, announced the release of <strong>Driver: San Francisco</strong> for fall 2010. The storyline starts where <strong>Driver 3</strong> left off, with Tanner being shot by his adversary Jericho. Tanner then goes into a coma, in turn, he gains the ability to teleport from vehicle to vehicle. This new ability is called shifting, which seems to be an awesome concept.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco.jpg"><img class="size-full wp-image-3228  aligncenter" title="Driver: San Francisco" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco.jpg" alt="Driver: San Francisco" width="578" height="325" /></a></p>
<p>Although Tanner has the ability to roam freely around the streets of San Francisco,  this latest installment of <strong>Driver</strong> will focus on the movie style car chases. Reportedly, there will be upwards of  100 vehicles to chose from, and plenty of road to keep the chases flowing. There will also be a large amount of classic vehicles thrown into the action, and this should make for some never before seen chases.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco-2.jpg"><img class="size-full wp-image-3229  aligncenter" title="Driver: San Francisco" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Driver-San-Francisco-2.jpg" alt="Driver: San Francisco" width="586" height="330" /></a></p>
<p>This latest version of <strong>Driver</strong> will also include the option to play online. This mode will offer fans some pretty exiting chases as well. The screenshots from <strong>Driver: San Francisco</strong> detail some excellent graphics, and these new added features will offer some unbelievable game play. <strong>Driver: San Francisco</strong> will be available for Playstation 3, X-box 360, Wii, PC, and Mac.</p>
<p><img src="http://zippygamer.com/images/video-player.gif" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/06/driver-san-francisco/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PC News from E3, Day 3</title>
		<link>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-3/</link>
		<comments>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-3/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 18:24:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Dungeon Siege]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[F.E.A.R]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[jumpgate]]></category>
		<category><![CDATA[monkey island]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[red faction]]></category>
		<category><![CDATA[witcher]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3199</guid>
		<description><![CDATA[Dungeon Siege III
When I talked of the new Fallout game, I mentioned I was a fan of Diablo II. Truth be told, I like my hack &#8216;n slash sub-genre. The games may not be smart or well-written, but they are mighty fun. With Obsidian, the people behind the upcoming Fallout: New Vegas, behind the helm, [...]]]></description>
			<content:encoded><![CDATA[<h3>Dungeon Siege III</h3>
<p>When I talked of the new <strong><em>Fallout</em></strong> game, I mentioned I was a fan of <strong><em>Diablo II</em></strong>. Truth be told, I like my hack &#8216;n slash sub-genre. The games may not be smart or well-written, but they are mighty fun. With Obsidian, the people behind the upcoming <strong><em>Fallout: New Vegas</em></strong>, behind the helm, you can expect that there will be some well-written dialogue – this is still an action RPG, though. There is a thrill to being one guy versus the forces of evil, armed only with wits, some stats to determine dice rolls, and an arsenal of magical weapons. Obsidian Entertainment are pretty busy as they develop the third entry into the <strong><em>Dungeon Siege</em></strong> series.<a> </a></p>
<p><a></a><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Dungeon-Siege-III.jpg"><img class="aligncenter size-full wp-image-3205" title="Dungeon Siege III" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Dungeon-Siege-III.jpg" alt="Dungeon Siege III" width="650" height="488" /></a><br />
Obsidian promises that each individual class will be truly unique – items, skills, and even animations will be exclusive. However, Obsidian has only shown off two classes and failed to mention how many more the final copy will have. Given the multiplayer co-op focus of the game, it seems like an advisable choice. As a <strong><em>Diablo II</em></strong> fan, this is what made the multiplayer so fun in that title – each class filled a niche and it felt wrong to try to make a paladin fit the niche of an amazon.<br />
<strong><em> Dungeon Siege III</em></strong> does not have an announced release date as of yet.</p>
<p style="text-align: center;">
<h3>Fallout Online</h3>
<p>Not much to say about this game at this stage in the game – it&#8217;s the Interplay addition to the <strong><em>Fallout</em></strong> franchise, it&#8217;s an MMO, and <a href="http://www.fallout-on-line.com/" target="_blank">beta sign-ups are up</a>.<br />
Don&#8217;t expect to see <strong><em>Fallout Online</em></strong> until 2012.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Fallout-Online.jpg"><img class="size-full wp-image-3210  aligncenter" title="Fallout Online" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Fallout-Online.jpg" alt="Fallout Online" width="500" height="313" /></a></p>
<h3>Monkey Island 2: Special Edition</h3>
<p>Apparently <strong><em>Monkey Island: Special Edition</em></strong> managed to sell enough to get an enhanced remake. If you know of  <em><strong>Monkey Island</strong></em>, there&#8217;s not too much to say about this. It&#8217;s <strong><em>LeChuck&#8217;s Revenge</em></strong>, you can play either with the old-fashioned graphics or with updated graphics, and now there&#8217;s a commentary mode that Valve popularized with their <strong><em>Half-Life</em></strong> games.<br />
The expected release is July of this year.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Monkey-Island-2-Special-Edition.jpg"><img class="size-full wp-image-3213    aligncenter" title="Monkey Island 2: Special Edition" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Monkey-Island-2-Special-Edition.jpg" alt="Monkey Island 2: Special Edition" width="577" height="264" /></a></p>
<h3>John Carpenter</h3>
<p>Not really PC news, but I am a bit of fan of the horror genre and I think John Carpenter is damn fine at what he does. As I wrote this update, I was watching his contribution to Masters of Horror, Cigarette Burns. However, Carpenter has been involved with the development of <strong><em>F.E.A.R 3</em></strong>. I was a fan of <strong><em>F.E.A.R</em></strong>, but never enough of a fan to get the expansions or the sequels. I&#8217;m rather uninterested in it, in fact. But nevertheless, I feel that getting a chance to hear Carpenter discuss <strong><em>F.E.A.R 3</em></strong> and horror in general is not something to pass up, so <a href="http://pc.ign.com/articles/109/1099434p1.html" target="_blank">here&#8217;s a link to the IGN article</a>.<br />
It&#8217;s also interesting to see that the horror director likes his fast-paced action games. I wonder how he feels about the survival horror genre.</p>
<h3>Jumpgate Evolution</h3>
<p><strong><em> Jumpgate Evolution</em></strong> is an MMO that hopes to dethrone <strong><em>EVE Online </em><span style="font-weight: normal;">from its niche</span></strong>. <strong><em>Jumpgate</em></strong> is a space-based MMO. And it&#8217;s a bit more of a traditional online game than <strong><em>EVE </em></strong>is, which makes it more appealing than<strong><em> </em></strong>to me. Like <strong><em>EVE</em></strong>, the in-game market seems to play a big role – with good missiles costing money. If the <strong><em>EVE </em></strong>experience is too much like a simulation for you, you may want to lookout for <strong><em>Jumpgate</em></strong> which is sounding a bit more arcadey.<br />
<strong><em> Jumpgate Evolution</em></strong> does not have an expected release at this point.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Jumpgate-Evolution.jpg"><img class="size-full wp-image-3216  aligncenter" title="Jumpgate Evolution" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Jumpgate-Evolution.jpg" alt="Jumpgate Evolution" width="527" height="296" /></a></p>
<h3>Red Faction: Armageddon</h3>
<p>The successor to <strong><em>Red Faction: Guerrilla </em></strong>is returning to the roots of the series with some more caves. The destruction that has been a gimmick at the core of the series since the start is still important. However, what Volition seems to be most happy about the their magnet gun – you shoot object (or person) A and object (or person) B to make one fly towards the other. It&#8217;s another way to destroy the environment and to use the destroyed environment as a weapon. Additionally, the nano-forge rifle is used to repair broken objects in the environment to use them as cover.<br />
Rejoin the Mars rebellion next March.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Red-Faction-Armageddon.jpg"><img class="size-full wp-image-3218  aligncenter" title="Red Faction: Armageddon" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Red-Faction-Armageddon.jpg" alt="Red Faction: Armageddon" width="500" height="281" /></a></p>
<h3>The Witcher II</h3>
<p>I enjoy <strong><em>The Witcher</em></strong>, I&#8217;ve read some of the books, played a bit of the game, and like the setting.<strong><em> The Witcher II </em></strong>is seeing some simplification with how the game handles – the E3 demo was done on the PC with a 360 controller. The game is, naturally, seeing some added features to the basics behind the game: dialogue options are now timed and have lasting effects on the story, the combat system is more fluid looking, and the gameplay still has a lot of focus on timing. Geralt&#8217;s skills in sword play, magic, and alchemy can be improved as you level. Alchemy, for those unfamiliar with the universe, is essential for any witcher. Witchers, who specialize in hunting really big and scary monsters always keep potions that they&#8217;ve brewed themselves to enhance their abilities.<br />
Geralt&#8217;s return to the gaming world is not yet dated.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/The-Witcher-II.jpg"><img class="size-full wp-image-3220  aligncenter" title="The Witcher II" src="http://www.zippygamer.com/wp-content/uploads/2010/06/The-Witcher-II.jpg" alt="The Witcher II" width="453" height="314" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PC News from E3, Day 2</title>
		<link>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-2/</link>
		<comments>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-2/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 19:53:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[civilization]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[ghost recon]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[tom clancy]]></category>
		<category><![CDATA[total war]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.zippygamer.com/?p=3108</guid>
		<description><![CDATA[Civilization V
Civilization is getting another sequel. A few years ago we saw a pretty big leap from Civ III to Civ IV, and now I believe we&#8217;re seeing another huge leap in the series.
Civilization V now uses hexagon tiles instead of the classic square tiles – this isn&#8217;t the biggest change but it does change [...]]]></description>
			<content:encoded><![CDATA[<h3>Civilization V</h3>
<p><strong><em>Civilization</em></strong> is getting another sequel. A few years ago we saw a pretty big leap from <strong><em>Civ III <span style="font-weight: normal;"><span style="font-style: normal;">to </span></span>Civ IV</em></strong>, and now I believe we&#8217;re seeing another huge leap in the series.<br />
<strong><em>Civilization V</em></strong> now uses hexagon tiles instead of the classic square tiles – this isn&#8217;t the biggest change but it does change how movement is handled. The game is prettier, as expected. It&#8217;s not just the graphics engine that makes it look nice, but the interface. The game features an in-game hub for accessing mods, talking with the community, and even visiting fan sites. The combat system has been revamped. Ranged units will now fire from multiple hexes away – it&#8217;s a bit of a wonder that it took almost two decades for this to happen. The diplomatic system is also seeing some new additions and now we have both city-state and nation-state powers in the series.</p>
<p style="text-align: center;"><a href="http://www.zippygamer.com/wp-content/uploads/2010/06/Civilization-V.jpg"><img class="size-full wp-image-3132  aligncenter" title="Civilization V" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Civilization-V.jpg" alt="Civilization V" width="462" height="287" /></a></p>
<p>A big addition to the series is the new culture system, in which you add-on to social policies you made in the past instead of choosing one as you go through the tech tree. The idea is that the player can craft their own society by building on top of the foundations of their previous decisions. It adds life to a section of the tech tree that&#8217;s usually a bit of a joke with players.<br />
<strong><em>Civilization V</em></strong> is set to hit shelves September 21 of this year.</p>
<h3>Medal of Honor</h3>
<div id="_mcePaste">I&#8217;m a fan of <strong><em>Medal of Honor: Allied Assault</em></strong>; I think it&#8217;s one of the best shooters ever made. When the reboot was announced, I was happy to see it. <strong><em>Medal of Honor</em></strong> is going the direction of the<strong><em> Call of Duty</em></strong> series (Infinity Ward is composed of many people that worked on <strong><em>Allied Assault</em></strong>, so it is fitting), by entering the world of modern warfare. The<strong><em> Call of Duty</em></strong> influence is not hard to miss. The multiplayer component, developed by DICE, reeks of it. However, a few tweaks have been made to the formula. The biggest, for multiplayer, is the kill streak bonuses are both offensive and tactical and the player needs to decide what would be more beneficial either to them or for their team.</div>
<p style="text-align: center;"><img class="size-full wp-image-3136  aligncenter" title="Medal of Honor" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Medal-of-Honor.jpg" alt="Medal of Honor" width="588" height="352" /></p>
<div id="_mcePaste">The single-player trailer is gorgeous, no other way to describe it. One of the best looking games I&#8217;ve seen. The game will feature some nice charges across open areas as the enemies shoot you, some vehicle sections, and presumably more than a few Afghans to shoot. The biggest change to the game, aside from the rather jarring shift in setting, is how gunplay handles. A bullet that grazes the players will still hurt the player, but not as much as direct hit. Gravity will affect the travel of bullets and the speed of the bullets is more realistic compared to other shooters.</div>
<div id="_mcePaste">Expect <strong><em>Medal of Honor</em></strong> to hit the shelves this October.</div>
<h3>Portal 2</h3>
<div id="_mcePaste"><strong><em>Portal 2</em></strong> was not the announcement I wanted from Valve – I do recall seeing a trailer for <strong><em>Half-Life 2: Episode 3</em></strong> after I completed <strong><em>Episode 2</em></strong> and the wait is becoming a bit unbearable – but I&#8217;m not too disappointed. Valve is going for better storytelling – hopefully making this the testing grounds for the advances that they want to implement into the game starring that silent Gordon Freeman. GlaDOS makes a reappearance and there are more AI entities in this game than her. The environments you&#8217;ve seen in <strong><em>Portal</em></strong> have changed and will change as you play through the game. GlaDOS is rebuilding the facility you destroyed.</div>
<div id="_mcePaste"><strong><em>Portal 2</em></strong> is scheduled for next year – hopefully with <strong><em>Episode 3</em></strong>, but I&#8217;m not crossing my fingers.</div>
<p style="text-align: center;"><img class="size-full wp-image-3142  aligncenter" title="Portal 2" src="http://www.zippygamer.com/wp-content/uploads/2010/06/portal2.jpg" alt="Portal 2" width="569" height="320" /></p>
<h3>Rage</h3>
<div id="_mcePaste"><strong><em>Rage</em></strong> has been, and will continue to be, compared to <strong><em>Borderlands</em></strong>. However, iD&#8217;s new shooter seems to be shaping up to a return to shooter form for the beloved developer. Rage is about the player being on a nice and twisted game show called Bash TV. The object is to survive – not just enemies but traps. <strong><em>Rage&#8217;s </em></strong>corridor shooting is mixed with vehicular combat, which doesn&#8217;t seem to be too noteworthy. However, for me, the true appeal of this game is seeing iD finally develop a new IP and seeing them return to what made their old games enjoyable – just having the player shoot at waves of enemies for no reason other than survival.</div>
<div id="_mcePaste"><strong><em>Rage</em></strong> is slated for sometime next year.</div>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3145" title="Rage" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Rage.jpg" alt="Rage" width="603" height="362" /></p>
<h3>Shogun 2: Total War</h3>
<div id="_mcePaste">Ah, another monolith of the strategy world. The <strong><em>Total War</em></strong> series made it&#8217;s debut in 2000 with <strong><em>Shogun: Total War</em></strong>. I&#8217;m a fan of <strong><em>Medieval: Total War</em></strong> (and am very sad that it does not work on Windows 7), and seeing a new instalment to this series warms the cockles of my heart. Creative Assembly is hoping to make this the biggest game in the franchise – with the ability to display around 56,000 units on-screen at once, with some units being composed of 1,000 polygons. However, there will be a lower variety of unit, as Creative Assembly felt too many units in previous games were too similar. Naval combat and siege combat have seen some upgrades. The navy units will now have terrain considerations and in a siege the defender can open up the gates and have choke points set up inside their castle.</div>
<div id="_mcePaste"><strong><em>Shogun 2: Total War</em></strong> is expected to be released in 2011.</div>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3148" title="Shogun 2: Total War" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Shogun-2-Total-War.jpg" alt="Shogun 2: Total War" width="632" height="355" /></p>
<h3>Tom Clancy&#8217;s Ghost Recon: Future Soldier</h3>
<div id="_mcePaste">My favourite series of games under the Tom Clancy banner is <strong><em>Ghost Recon</em></strong>; I love the originals. I really like the 360 games, so I was waiting to see this one. I&#8217;m a bit worried – the <strong><em>GRAW</em></strong> games were pretty easy and this game includes cloaking technology, tiny shoulder mounted rocket launchers, in addition to the CrossCom we saw in <strong><em>GRAW</em></strong>. This all seems like overkill, to me. The CrossCom system itself has a bit of an overhaul, the HUD associated with it is minimized and enemy detection is a bit to perfect. The cloaking, thankfully, is briefly disabled when you fire your gun. The active camo is justified with a new emphasis on getting up-close and personal; apparently the best and brightest soldiers in the military have never just considering walking slowly and staying in the shadows when they need to sneak. Enemies however, are better equipped this time around – this time with thermal goggles. Active camo doesn&#8217;t cover up the heat your body gives off, so you&#8217;ll need to be careful of the buggers equipped with the goggles. Like the <strong><em>GRAW</em></strong> games, the game is much less like the original <strong>Ghost Recon</strong> and more like <strong>Gears of War</strong> in a more modern setting. Not that I&#8217;m complaining, but here&#8217;s hoping the game maintains some of the challenge of the original game.</div>
<div id="_mcePaste"><strong><em>Tom Clancy&#8217;s Ghost Recon: Future Soldier</em></strong> is slated for the first quarter of 2011.</div>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-3151" title="Ghost Recon: Future Soldier" src="http://www.zippygamer.com/wp-content/uploads/2010/06/Ghost-Recon-Future-Soldier.jpg" alt="Ghost Recon: Future Soldier" width="626" height="352" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.zippygamer.com/2010/06/pc-news-from-e3-day-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

